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Searched refs:axisLen (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/imaging/
H A DossimTrimFilter.cpp135 double axisLen[2]; in getValidImageVertices() local
143 axisLen[count] = testLen*(1.0-theTopPercent); in getValidImageVertices()
154 axisLen[count] = testLen*(1.0-theBottomPercent); in getValidImageVertices()
165 axisLen[count] = testLen*(1.0-theLeftPercent); in getValidImageVertices()
176 axisLen[count] = testLen*(1.0-theRightPercent); in getValidImageVertices()
182 validVertices[idx] = (averagePt + (axis[0]*axisLen[0] + in getValidImageVertices()
183 axis[1]*axisLen[1])); in getValidImageVertices()
/dports/math/vtk8/VTK-8.2.0/Interaction/Widgets/
H A DvtkSliderRepresentation3D.cxx600 double theta, axisLen = vtkMath::Norm(axis); in BuildRepresentation() local
601 if ( axisLen != 0.0 ) in BuildRepresentation()
603 theta = vtkMath::DegreesFromRadians( asin( axisLen ) ); in BuildRepresentation()
/dports/math/vtk9/VTK-9.1.0/Interaction/Widgets/
H A DvtkSliderRepresentation3D.cxx589 double theta, axisLen = vtkMath::Norm(axis); in BuildRepresentation() local
590 if (axisLen != 0.0) in BuildRepresentation()
592 theta = vtkMath::DegreesFromRadians(asin(axisLen)); in BuildRepresentation()
/dports/math/vtk6/VTK-6.2.0/Interaction/Widgets/
H A DvtkSliderRepresentation3D.cxx596 double theta, axisLen = vtkMath::Norm(axis); in BuildRepresentation() local
597 if ( axisLen != 0.0 ) in BuildRepresentation()
599 theta = vtkMath::DegreesFromRadians( asin( axisLen ) ); in BuildRepresentation()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld.cpp1027 float axisLen[2]; in GuiTrace() local
1032 axisLen[0] = axis[0].Length(); in GuiTrace()
1033 axisLen[1] = axis[1].Length(); in GuiTrace()
1035 pt.x = ( cursor * axis[0] ) / ( axisLen[0] * axisLen[0] ); in GuiTrace()
1036 pt.y = ( cursor * axis[1] ) / ( axisLen[1] * axisLen[1] ); in GuiTrace()
/dports/misc/glow/glow-f24d960e3cc80db95ac0bc17b1900dbf60ca044a/lib/LLVMIRCodeGen/libjit/
H A Dlibjit.cpp636 dim_t axisLen = dims[axis]; in libjit_arg_max_generic() local
651 for (dim_t axisIdx = 0; axisIdx < axisLen; ++axisIdx) { in libjit_arg_max_generic()
659 inpPtr = inpPtr - axisLen * innerLen + 1; in libjit_arg_max_generic()
662 inpPtr = inpPtr - innerLen + axisLen * innerLen; in libjit_arg_max_generic()
678 dim_t axisLen = dims[axis]; in libjit_arg_min_generic() local
693 for (dim_t axisIdx = 0; axisIdx < axisLen; ++axisIdx) { in libjit_arg_min_generic()
701 inpPtr = inpPtr - axisLen * innerLen + 1; in libjit_arg_min_generic()
704 inpPtr = inpPtr - innerLen + axisLen * innerLen; in libjit_arg_min_generic()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/
H A Dbounds.cpp550 const float axisLen = length(axis); in intersect() local
556 && axisLen > height) in intersect()
560 const float t1 = height / axisLen; in intersect()
578 const float t1 = pp / axisLen; in intersect()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/
H A Dbounds.cpp550 const float axisLen = length(axis); in intersect() local
556 && axisLen > height) in intersect()
560 const float t1 = height / axisLen; in intersect()
578 const float t1 = pp / axisLen; in intersect()