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Searched refs:axis_mod (Results 1 – 4 of 4) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dskeletal_model.c256 vec3_set_one(b_tag->mod.axis_mod); in SSBoneFrame_CreateFromModel()
493 q[0] *= b_tag->mod.axis_mod[0]; in SSBoneFrame_TargetBoneToSlerp()
494 q[1] *= b_tag->mod.axis_mod[1]; in SSBoneFrame_TargetBoneToSlerp()
495 q[2] *= b_tag->mod.axis_mod[2]; in SSBoneFrame_TargetBoneToSlerp()
533 vec3_copy(b_tag->mod.axis_mod, mod); in SSBoneFrame_SetTargetingAxisMod()
538 vec3_set_one(b_tag->mod.axis_mod); in SSBoneFrame_SetTargetingAxisMod()
H A Dgame.cpp232 b_tag->mod.axis_mod[0], b_tag->mod.axis_mod[1], b_tag->mod.axis_mod[2]); in Save_Entity()
H A Dskeletal_model.h67 float axis_mod[3]; member
H A Dcharacter_controller.cpp1183 const float axis_mod[3] = {0.23f, 0.03f, 1.0f}; in Character_LookAt() local
1188 SSBoneFrame_SetTargetingAxisMod(head->parent, axis_mod); in Character_LookAt()