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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DObstacle.cxx119 const float* pos1, float azimuth1, in getHitNormal() argument
137 float c1 = cosf(azimuth1), s1 = sinf(azimuth1); in getHitNormal()
191 p[0] = (v[0]-pos1[0]) * cosf(-azimuth1) - (v[1]-pos1[1]) * sinf(-azimuth1); in getHitNormal()
192 p[1] = (v[0]-pos1[0]) * sinf(-azimuth1) + (v[1]-pos1[1]) * cosf(-azimuth1); in getHitNormal()
227 minTime * (azimuth2 - azimuth1) + azimuth1); in getHitNormal()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DObstacle.cxx119 const float* pos1, float azimuth1, in getHitNormal() argument
137 float c1 = cosf(azimuth1), s1 = sinf(azimuth1); in getHitNormal()
191 p[0] = (v[0]-pos1[0]) * cosf(-azimuth1) - (v[1]-pos1[1]) * sinf(-azimuth1); in getHitNormal()
192 p[1] = (v[0]-pos1[0]) * sinf(-azimuth1) + (v[1]-pos1[1]) * cosf(-azimuth1); in getHitNormal()
227 minTime * (azimuth2 - azimuth1) + azimuth1); in getHitNormal()
/dports/databases/grass7/grass-7.8.6/lib/htmldriver/
H A Dpolygon.c63 double azimuth1, azimuth2, diff1, diff2; in html_polygon() local
156 azimuth1 = find_azimuth((double)x[i], (double)y[i], in html_polygon()
161 diff1 = fmod(fabs((azimuth2 + 360.0) - azimuth1), 360.0); in html_polygon()
162 diff2 = fmod(fabs((azimuth1 + 360.0) - azimuth2), 360.0); in html_polygon()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DObstacle.h184 virtual bool getHitNormal(const float* pos1, float azimuth1,
269 float getHitNormal(const float* pos1, float azimuth1,
H A DWallObstacle.h46 const float* pos1, float azimuth1,
H A DBaseBuilding.h56 bool getHitNormal(const float *pos1, float azimuth1,
H A DTetraBuilding.h64 const float* pos1, float azimuth1,
H A DBoxBuilding.h57 const float* pos1, float azimuth1,
H A DPyramidBuilding.h54 const float* pos1, float azimuth1,
H A DConeObstacle.h72 bool getHitNormal(const float* pos1, float azimuth1,
H A DSphereObstacle.h70 bool getHitNormal(const float* pos1, float azimuth1,
H A DArcObstacle.h75 bool getHitNormal(const float* pos1, float azimuth1,
H A DTeleporter.h61 const float* pos1, float azimuth1,
/dports/games/bzflag/bzflag-2.4.22/include/
H A DObstacle.h184 virtual bool getHitNormal(const float* pos1, float azimuth1,
269 float getHitNormal(const float* pos1, float azimuth1,
H A DWallObstacle.h46 const float* pos1, float azimuth1,
H A DBaseBuilding.h56 bool getHitNormal(const float *pos1, float azimuth1,
H A DPyramidBuilding.h54 const float* pos1, float azimuth1,
H A DBoxBuilding.h57 const float* pos1, float azimuth1,
H A DTetraBuilding.h64 const float* pos1, float azimuth1,
H A DConeObstacle.h72 bool getHitNormal(const float* pos1, float azimuth1,
H A DSphereObstacle.h70 bool getHitNormal(const float* pos1, float azimuth1,
H A DArcObstacle.h75 bool getHitNormal(const float* pos1, float azimuth1,
H A DTeleporter.h61 const float* pos1, float azimuth1,
/dports/graphics/qgis/qgis-3.22.3/src/core/
H A Dqgsdistancearea.cpp329 double azimuth1 = 0; in measureLine() local
331 … geod_inverse( mGeod.get(), p1.y(), p1.x(), p2.y(), p2.x(), &distance, &azimuth1, &azimuth2 ); in measureLine()
381 double azimuth1 = 0; in measureLine() local
383 … geod_inverse( mGeod.get(), pp1.y(), pp1.x(), pp2.y(), pp2.x(), &result, &azimuth1, &azimuth2 ); in measureLine()
860 double azimuth1 = 0; in bearing() local
862 … geod_inverse( mGeod.get(), pp1.y(), pp1.x(), pp2.y(), pp2.x(), &distance, &azimuth1, &azimuth2 ); in bearing()
864 bearing = DEG2RAD( azimuth1 ); in bearing()
/dports/astro/R-cran-maptools/maptools/R/
H A Dsun.R484 azimuth1 <- 180 - .deg(acos(azRad)) functionVar
486 azimuth1[zz] <- -azimuth1[zz] # if (hourangle > 0) ... END
487 azimuth[hiaD] <- azimuth1

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