/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | Obstacle.cxx | 119 const float* pos1, float azimuth1, in getHitNormal() argument 137 float c1 = cosf(azimuth1), s1 = sinf(azimuth1); in getHitNormal() 191 p[0] = (v[0]-pos1[0]) * cosf(-azimuth1) - (v[1]-pos1[1]) * sinf(-azimuth1); in getHitNormal() 192 p[1] = (v[0]-pos1[0]) * sinf(-azimuth1) + (v[1]-pos1[1]) * cosf(-azimuth1); in getHitNormal() 227 minTime * (azimuth2 - azimuth1) + azimuth1); in getHitNormal()
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | Obstacle.cxx | 119 const float* pos1, float azimuth1, in getHitNormal() argument 137 float c1 = cosf(azimuth1), s1 = sinf(azimuth1); in getHitNormal() 191 p[0] = (v[0]-pos1[0]) * cosf(-azimuth1) - (v[1]-pos1[1]) * sinf(-azimuth1); in getHitNormal() 192 p[1] = (v[0]-pos1[0]) * sinf(-azimuth1) + (v[1]-pos1[1]) * cosf(-azimuth1); in getHitNormal() 227 minTime * (azimuth2 - azimuth1) + azimuth1); in getHitNormal()
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/dports/databases/grass7/grass-7.8.6/lib/htmldriver/ |
H A D | polygon.c | 63 double azimuth1, azimuth2, diff1, diff2; in html_polygon() local 156 azimuth1 = find_azimuth((double)x[i], (double)y[i], in html_polygon() 161 diff1 = fmod(fabs((azimuth2 + 360.0) - azimuth1), 360.0); in html_polygon() 162 diff2 = fmod(fabs((azimuth1 + 360.0) - azimuth2), 360.0); in html_polygon()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | Obstacle.h | 184 virtual bool getHitNormal(const float* pos1, float azimuth1, 269 float getHitNormal(const float* pos1, float azimuth1,
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H A D | WallObstacle.h | 46 const float* pos1, float azimuth1,
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H A D | BaseBuilding.h | 56 bool getHitNormal(const float *pos1, float azimuth1,
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H A D | TetraBuilding.h | 64 const float* pos1, float azimuth1,
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H A D | BoxBuilding.h | 57 const float* pos1, float azimuth1,
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H A D | PyramidBuilding.h | 54 const float* pos1, float azimuth1,
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H A D | ConeObstacle.h | 72 bool getHitNormal(const float* pos1, float azimuth1,
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H A D | SphereObstacle.h | 70 bool getHitNormal(const float* pos1, float azimuth1,
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H A D | ArcObstacle.h | 75 bool getHitNormal(const float* pos1, float azimuth1,
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H A D | Teleporter.h | 61 const float* pos1, float azimuth1,
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | Obstacle.h | 184 virtual bool getHitNormal(const float* pos1, float azimuth1, 269 float getHitNormal(const float* pos1, float azimuth1,
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H A D | WallObstacle.h | 46 const float* pos1, float azimuth1,
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H A D | BaseBuilding.h | 56 bool getHitNormal(const float *pos1, float azimuth1,
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H A D | PyramidBuilding.h | 54 const float* pos1, float azimuth1,
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H A D | BoxBuilding.h | 57 const float* pos1, float azimuth1,
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H A D | TetraBuilding.h | 64 const float* pos1, float azimuth1,
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H A D | ConeObstacle.h | 72 bool getHitNormal(const float* pos1, float azimuth1,
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H A D | SphereObstacle.h | 70 bool getHitNormal(const float* pos1, float azimuth1,
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H A D | ArcObstacle.h | 75 bool getHitNormal(const float* pos1, float azimuth1,
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H A D | Teleporter.h | 61 const float* pos1, float azimuth1,
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/dports/graphics/qgis/qgis-3.22.3/src/core/ |
H A D | qgsdistancearea.cpp | 329 double azimuth1 = 0; in measureLine() local 331 … geod_inverse( mGeod.get(), p1.y(), p1.x(), p2.y(), p2.x(), &distance, &azimuth1, &azimuth2 ); in measureLine() 381 double azimuth1 = 0; in measureLine() local 383 … geod_inverse( mGeod.get(), pp1.y(), pp1.x(), pp2.y(), pp2.x(), &result, &azimuth1, &azimuth2 ); in measureLine() 860 double azimuth1 = 0; in bearing() local 862 … geod_inverse( mGeod.get(), pp1.y(), pp1.x(), pp2.y(), pp2.x(), &distance, &azimuth1, &azimuth2 ); in bearing() 864 bearing = DEG2RAD( azimuth1 ); in bearing()
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/dports/astro/R-cran-maptools/maptools/R/ |
H A D | sun.R | 484 azimuth1 <- 180 - .deg(acos(azRad)) functionVar 486 azimuth1[zz] <- -azimuth1[zz] # if (hourangle > 0) ... END 487 azimuth[hiaD] <- azimuth1
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