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Searched refs:b3Cos (Results 1 – 25 of 36) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/RoboticsLearning/
H A DKukaGraspExample.cpp124 m_targetPos.setValue(0.4 - 0.4 * b3Cos(m_time), 0, 0.8 + 0.4 * b3Cos(m_time)); in stepSimulation()
126 m_targetPos.setValue(0.2 * b3Cos(m_time), 0.2 * b3Sin(m_time), 1.1); in stepSimulation()
/dports/devel/py-bullet3/bullet3-3.21/examples/RoboticsLearning/
H A DKukaGraspExample.cpp124 m_targetPos.setValue(0.4 - 0.4 * b3Cos(m_time), 0, 0.8 + 0.4 * b3Cos(m_time)); in stepSimulation()
126 m_targetPos.setValue(0.2 * b3Cos(m_time), 0.2 * b3Sin(m_time), 1.1); in stepSimulation()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform()
92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform()
92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform()
92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform()
92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/shared/
H A Db3PlatformDefinitions.h36 #define b3Cos native_cos macro
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/shared/
H A Db3PlatformDefinitions.h36 #define b3Cos native_cos macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/
H A Db3PlatformDefinitions.h36 #define b3Cos native_cos macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/
H A Db3PlatformDefinitions.h36 #define b3Cos native_cos macro
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/
H A Db3Matrix3x3.h292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16()
293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16()
294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16()
566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16()
571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
[all …]
H A Db3Quaternion.h110 b3Cos(_angle * b3Scalar(0.5))); in setRotation()
122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler()
124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler()
126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler()
143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX()
145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX()
147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
H A Db3Scalar.h362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function
407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
H A Db3TransformUtil.h62 …b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5))); in integrateTransform()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Matrix3x3.h292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16()
293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16()
294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16()
566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16()
571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
[all …]
H A Db3Quaternion.h110 b3Cos(_angle * b3Scalar(0.5))); in setRotation()
122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler()
124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler()
126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler()
143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX()
145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX()
147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
H A Db3Scalar.h362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function
407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
H A Db3TransformUtil.h62 …b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5))); in integrateTransform()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/
H A Db3Matrix3x3.h292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16()
293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16()
294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16()
566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16()
571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
[all …]
H A Db3Quaternion.h110 b3Cos(_angle * b3Scalar(0.5))); in setRotation()
122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler()
124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler()
126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler()
143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX()
145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX()
147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
H A Db3Scalar.h362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function
407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
H A Db3TransformUtil.h62 …b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5))); in integrateTransform()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/
H A Db3Matrix3x3.h292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16()
293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16()
294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16()
566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16()
571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16()
572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16()
573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16()
[all …]
H A Db3Quaternion.h110 b3Cos(_angle * b3Scalar(0.5))); in setRotation()
122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler()
124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler()
126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler()
143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX()
145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX()
147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
H A Db3Scalar.h362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function
407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function

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