/dports/devel/bullet/bullet3-3.21/examples/RoboticsLearning/ |
H A D | KukaGraspExample.cpp | 124 m_targetPos.setValue(0.4 - 0.4 * b3Cos(m_time), 0, 0.8 + 0.4 * b3Cos(m_time)); in stepSimulation() 126 m_targetPos.setValue(0.2 * b3Cos(m_time), 0.2 * b3Sin(m_time), 1.1); in stepSimulation()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RoboticsLearning/ |
H A D | KukaGraspExample.cpp | 124 m_targetPos.setValue(0.4 - 0.4 * b3Cos(m_time), 0, 0.8 + 0.4 * b3Cos(m_time)); in stepSimulation() 126 m_targetPos.setValue(0.2 * b3Cos(m_time), 0.2 * b3Sin(m_time), 1.1); in stepSimulation()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform() 92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform() 92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform() 92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 43 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in integrateSingleTransform() 92 dorn.w = b3Cos(fAngle * timeStep * 0.5f); in b3IntegrateTransform()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 36 #define b3Cos native_cos macro
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 36 #define b3Cos native_cos macro
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 36 #define b3Cos native_cos macro
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/shared/ |
H A D | b3PlatformDefinitions.h | 36 #define b3Cos native_cos macro
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Matrix3x3.h | 292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16() 293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16() 294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16() 566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() 569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16() 571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() [all …]
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H A D | b3Quaternion.h | 110 b3Cos(_angle * b3Scalar(0.5))); in setRotation() 122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler() 124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler() 126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler() 143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX() 145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX() 147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
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H A D | b3Scalar.h | 362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function 407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
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H A D | b3TransformUtil.h | 62 …b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5))); in integrateTransform()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Matrix3x3.h | 292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16() 293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16() 294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16() 566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() 569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16() 571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() [all …]
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H A D | b3Quaternion.h | 110 b3Cos(_angle * b3Scalar(0.5))); in setRotation() 122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler() 124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler() 126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler() 143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX() 145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX() 147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
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H A D | b3Scalar.h | 362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function 407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
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H A D | b3TransformUtil.h | 62 …b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5))); in integrateTransform()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Matrix3x3.h | 292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16() 293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16() 294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16() 566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() 569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16() 571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() [all …]
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H A D | b3Quaternion.h | 110 b3Cos(_angle * b3Scalar(0.5))); in setRotation() 122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler() 124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler() 126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler() 143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX() 145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX() 147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
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H A D | b3Scalar.h | 362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function 407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
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H A D | b3TransformUtil.h | 62 …b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5))); in integrateTransform()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Matrix3x3.h | 292 b3Scalar ci(b3Cos(eulerX)); in B3_ATTRIBUTE_ALIGNED16() 293 b3Scalar cj(b3Cos(eulerY)); in B3_ATTRIBUTE_ALIGNED16() 294 b3Scalar ch(b3Cos(eulerZ)); in B3_ATTRIBUTE_ALIGNED16() 566 euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 567 m_el[2].getZ() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 568 euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() 569 m_el[2].getZ() / b3Cos(euler_out2.pitch)); in B3_ATTRIBUTE_ALIGNED16() 571 euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch), in B3_ATTRIBUTE_ALIGNED16() 572 m_el[0].getX() / b3Cos(euler_out.pitch)); in B3_ATTRIBUTE_ALIGNED16() 573 euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch), in B3_ATTRIBUTE_ALIGNED16() [all …]
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H A D | b3Quaternion.h | 110 b3Cos(_angle * b3Scalar(0.5))); in setRotation() 122 b3Scalar cosYaw = b3Cos(halfYaw); in setEuler() 124 b3Scalar cosPitch = b3Cos(halfPitch); in setEuler() 126 b3Scalar cosRoll = b3Cos(halfRoll); in setEuler() 143 b3Scalar cosYaw = b3Cos(halfYaw); in setEulerZYX() 145 b3Scalar cosPitch = b3Cos(halfPitch); in setEulerZYX() 147 b3Scalar cosRoll = b3Cos(halfRoll); in setEulerZYX()
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H A D | b3Scalar.h | 362 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } in b3Cos() function 407 B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } in b3Cos() function
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