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Searched refs:bBombStatus (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveObjectType.cc66 EXTR_I8(d, o->bBombStatus) in ExtractObject()
84 EXTR_I8(d, o->bBombStatus) in ExtractObject()
166 INJ_I8(d, o->bBombStatus) in InjectObject()
184 INJ_I8(d, o->bBombStatus) in InjectObject()
H A DItem_Types.h96 INT8 bBombStatus; // % status member
H A DHandle_Items.cc2921 CreateItem( Object.usBombItem, Object.bBombStatus, &Object ); in BoobyTrapMessageBoxCallBack()
3025 CreateItem( Object.usBombItem, Object.bBombStatus, &Object ); in BoobyTrapInMapScreenMessageBoxCallBack()