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Searched refs:bCentre (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dremora_sprite_pc.cpp42 bool8 bCentre, bUpdate; in GenericSpriteDraw() local
50 bCentre = pParams->bCentre; in GenericSpriteDraw()
55 bCentre = TRUE8; in GenericSpriteDraw()
75 …ap, nPitch, nSurfaceWidth, nSurfaceHeight, psBitmap, nX, nY, m_nFramePC, bCentre, &nTransparencyKe… in GenericSpriteDraw()
H A Dremora_sprite.h46 bool8 bCentre; // PC & PSX. If true, sprite is centred on coordinate. member
59 bCentre = TRUE8; // Centre the sprite by default. in _rs_params()
H A Dgraphic_prims.h89 bool8 bCentre, uint32 *nTransparencyRef, uint8 nOpacity);
H A Dremora.cpp799 sParams.bCentre = FALSE8; in DrawScreenText()
H A Dremora_pc.cpp1411 sSpriteParams.bCentre = TRUE8; in DrawM08DoorLocks()