Searched refs:bCentre (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | remora_sprite_pc.cpp | 42 bool8 bCentre, bUpdate; in GenericSpriteDraw() local 50 bCentre = pParams->bCentre; in GenericSpriteDraw() 55 bCentre = TRUE8; in GenericSpriteDraw() 75 …ap, nPitch, nSurfaceWidth, nSurfaceHeight, psBitmap, nX, nY, m_nFramePC, bCentre, &nTransparencyKe… in GenericSpriteDraw()
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H A D | remora_sprite.h | 46 bool8 bCentre; // PC & PSX. If true, sprite is centred on coordinate. member 59 bCentre = TRUE8; // Centre the sprite by default. in _rs_params()
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H A D | graphic_prims.h | 89 bool8 bCentre, uint32 *nTransparencyRef, uint8 nOpacity);
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H A D | remora.cpp | 799 sParams.bCentre = FALSE8; in DrawScreenText()
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H A D | remora_pc.cpp | 1411 sSpriteParams.bCentre = TRUE8; in DrawM08DoorLocks()
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