Searched refs:bCurrentHeight (Results 1 – 3 of 3) sorted by relevance
1521 INT8 bCurrentHeight; in GetAPsToChangeStance() local1523 bCurrentHeight = gAnimControl[ pSoldier->usAnimState ].ubEndHeight; in GetAPsToChangeStance()1525 if ( bCurrentHeight == bDesiredHeight ) in GetAPsToChangeStance()1530 if ( bCurrentHeight == ANIM_STAND && bDesiredHeight == ANIM_PRONE ) in GetAPsToChangeStance()1534 if ( bCurrentHeight == ANIM_STAND && bDesiredHeight == ANIM_CROUCH ) in GetAPsToChangeStance()1538 if ( bCurrentHeight == ANIM_CROUCH && bDesiredHeight == ANIM_PRONE ) in GetAPsToChangeStance()1542 if ( bCurrentHeight == ANIM_CROUCH && bDesiredHeight == ANIM_STAND ) in GetAPsToChangeStance()1546 if ( bCurrentHeight == ANIM_PRONE && bDesiredHeight == ANIM_STAND ) in GetAPsToChangeStance()1550 if ( bCurrentHeight == ANIM_PRONE && bDesiredHeight == ANIM_CROUCH ) in GetAPsToChangeStance()
3512 INT8 bCurrentHeight; in SoldierCanAffordNewStance() local3515 bCurrentHeight = ( ubDesiredStance - gAnimControl[ pSoldier->usAnimState ].ubEndHeight ); in SoldierCanAffordNewStance()3519 switch( bCurrentHeight ) in SoldierCanAffordNewStance()
5118 INT8 bCurrentHeight; in GetNewSoldierStateFromNewStance() local5120 bCurrentHeight = ( ubDesiredStance - gAnimControl[ pSoldier->usAnimState ].ubEndHeight ); in GetNewSoldierStateFromNewStance()5124 switch( bCurrentHeight ) in GetNewSoldierStateFromNewStance()