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Searched refs:bCurrentHeight (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPoints.cc1521 INT8 bCurrentHeight; in GetAPsToChangeStance() local
1523 bCurrentHeight = gAnimControl[ pSoldier->usAnimState ].ubEndHeight; in GetAPsToChangeStance()
1525 if ( bCurrentHeight == bDesiredHeight ) in GetAPsToChangeStance()
1530 if ( bCurrentHeight == ANIM_STAND && bDesiredHeight == ANIM_PRONE ) in GetAPsToChangeStance()
1534 if ( bCurrentHeight == ANIM_STAND && bDesiredHeight == ANIM_CROUCH ) in GetAPsToChangeStance()
1538 if ( bCurrentHeight == ANIM_CROUCH && bDesiredHeight == ANIM_PRONE ) in GetAPsToChangeStance()
1542 if ( bCurrentHeight == ANIM_CROUCH && bDesiredHeight == ANIM_STAND ) in GetAPsToChangeStance()
1546 if ( bCurrentHeight == ANIM_PRONE && bDesiredHeight == ANIM_STAND ) in GetAPsToChangeStance()
1550 if ( bCurrentHeight == ANIM_PRONE && bDesiredHeight == ANIM_CROUCH ) in GetAPsToChangeStance()
H A DHandle_UI.cc3512 INT8 bCurrentHeight; in SoldierCanAffordNewStance() local
3515 bCurrentHeight = ( ubDesiredStance - gAnimControl[ pSoldier->usAnimState ].ubEndHeight ); in SoldierCanAffordNewStance()
3519 switch( bCurrentHeight ) in SoldierCanAffordNewStance()
H A DSoldier_Control.cc5118 INT8 bCurrentHeight; in GetNewSoldierStateFromNewStance() local
5120 bCurrentHeight = ( ubDesiredStance - gAnimControl[ pSoldier->usAnimState ].ubEndHeight ); in GetNewSoldierStateFromNewStance()
5124 switch( bCurrentHeight ) in GetNewSoldierStateFromNewStance()