Home
last modified time | relevance | path

Searched refs:bDebugBlend (Results 1 – 5 of 5) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DCGui.cpp27 ,bTexNormAuto(1), bDebugBlend(0), dbgLclr(0) in CGui()
H A DGui_EventsTer.cpp381 app->mFactory->setGlobalSetting("debug_blend", b2s(bDebugBlend)); in chkDebugBlend()
382 dbgLclr->setVisible(bDebugBlend); in chkDebugBlend()
H A DCGui.h179 CK(DebugBlend); bool bDebugBlend; variable
H A DGui_Init.cpp313 ck= &ckDebugBlend; ck->Init("DebugBlend", &bDebugBlend); Cev(DebugBlend); in InitGui()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DShadows.cpp83 mFactory->setGlobalSetting("debug_blend", b2s(app->gui->bDebugBlend)); in UpdShaderParams()