Searched refs:bFade (Results 1 – 9 of 9) sorted by relevance
90 extern bool bFade;280 bFade = true; //active le fade in ARXMenu_NewQuest()331 bFade = true; //active le fade in ARXMenu_Credits()341 bFade = true; //active le fade in ARXMenu_Quit()
67 extern bool bFade;288 bFade = true; in render()302 bFade=true; in render()
106 extern bool bFade;334 bFade=true; //active le fade in ARX_Menu_Manage()372 bFade = true; //active le fade in ARX_Menu_Manage()681 bFade = true; //active le fade in ARX_Menu_Render()731 bFade = false; in ARX_Menu_Render()
150 bool bFade=false; variable329 if(!bFade) return true; in ProcessFadeInOut()338 bFade=false; in ProcessFadeInOut()348 bFade=false; in ProcessFadeInOut()1657 bFade=true; in Menu2_Render()1663 bFade=true; in Menu2_Render()1670 bFade=true; in Menu2_Render()
441 void TinselRestoreScene(bool bFade) { in TinselRestoreScene() argument447 DoRestoreScene(&g_ssData[--g_savedSceneCount], bFade); in TinselRestoreScene()448 if (!bFade) in TinselRestoreScene()
75 void TinselRestoreScene(bool bFade);
450 void TinselRestoreScene(bool bFade) { in TinselRestoreScene() argument456 DoRestoreScene(&g_ssData[--g_savedSceneCount], bFade); in TinselRestoreScene()457 if (!bFade) in TinselRestoreScene()
73 void TinselRestoreScene(bool bFade);
184 extern bool bFade; //active le fade