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Searched refs:bFade (Results 1 – 9 of 9) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DMenuPublic.cpp90 extern bool bFade;
280 bFade = true; //active le fade in ARXMenu_NewQuest()
331 bFade = true; //active le fade in ARXMenu_Credits()
341 bFade = true; //active le fade in ARXMenu_Quit()
H A DCredits.cpp67 extern bool bFade;
288 bFade = true; in render()
302 bFade=true; in render()
H A DMenu.cpp106 extern bool bFade;
334 bFade=true; //active le fade in ARX_Menu_Manage()
372 bFade = true; //active le fade in ARX_Menu_Manage()
681 bFade = true; //active le fade in ARX_Menu_Render()
731 bFade = false; in ARX_Menu_Render()
H A DMenuWidgets.cpp150 bool bFade=false; variable
329 if(!bFade) return true; in ProcessFadeInOut()
338 bFade=false; in ProcessFadeInOut()
348 bFade=false; in ProcessFadeInOut()
1657 bFade=true; in Menu2_Render()
1663 bFade=true; in Menu2_Render()
1670 bFade=true; in Menu2_Render()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dsavescn.cpp441 void TinselRestoreScene(bool bFade) { in TinselRestoreScene() argument
447 DoRestoreScene(&g_ssData[--g_savedSceneCount], bFade); in TinselRestoreScene()
448 if (!bFade) in TinselRestoreScene()
H A Dsavescn.h75 void TinselRestoreScene(bool bFade);
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dsavescn.cpp450 void TinselRestoreScene(bool bFade) { in TinselRestoreScene() argument
456 DoRestoreScene(&g_ssData[--g_savedSceneCount], bFade); in TinselRestoreScene()
457 if (!bFade) in TinselRestoreScene()
H A Dsavescn.h73 void TinselRestoreScene(bool bFade);
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp184 extern bool bFade; //active le fade