Searched refs:bFriendlyFire (Results 1 – 11 of 11) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | options.h | 67 bool bFriendlyFire; member
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H A D | multi.h | 27 Uint8 bFriendlyFire; member
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H A D | multi.cpp | 750 sgGameInitInfo.bFriendlyFire = sgOptions.Gameplay.bFriendlyFire; in NetInit() 809 gbFriendlyFire = sgGameInitInfo.bFriendlyFire; in NetInit()
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H A D | diablo.cpp | 437 setIniInt("Game", "Friendly Fire", sgOptions.Gameplay.bFriendlyFire); in SaveOptions() 510 sgOptions.Gameplay.bFriendlyFire = getIniBool("Game", "Friendly Fire", true); in LoadOptions()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | network.h | 79 bool bFriendlyFire; member
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H A D | levels.h | 58 bool bFriendlyFire; member
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H A D | weapon.cpp | 335 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pSprite)) in UpdateAimVector() 391 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pSprite)) in UpdateAimVector() 1396 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget)) in FireVoodoo() 1456 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget)) in AltFireVoodoo() 1492 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget)) in AltFireVoodoo()
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H A D | blood.cpp | 617 gGameOptions.bFriendlyFire = gPacketStartGame.bFriendlyFire; in StartLevel() 788 gGameOptions.bFriendlyFire = gPacketStartGame.bFriendlyFire; in StartNetworkLevel()
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H A D | menu.cpp | 2241 gPacketStartGame.bFriendlyFire = itemNetStart8.at20; in StartNetGame()
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H A D | player.cpp | 2208 … if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, &sprite[pHit->florhit & 0x3fff])) in playerLandingSound()
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H A D | actor.cpp | 3521 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pSourcePlayer, pSprite)) return 0; in actDamageSprite() 6555 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pShooter, pSprite)) return; in actFireVector()
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