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Searched refs:bFriendlyFire (Results 1 – 11 of 11) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Doptions.h67 bool bFriendlyFire; member
H A Dmulti.h27 Uint8 bFriendlyFire; member
H A Dmulti.cpp750 sgGameInitInfo.bFriendlyFire = sgOptions.Gameplay.bFriendlyFire; in NetInit()
809 gbFriendlyFire = sgGameInitInfo.bFriendlyFire; in NetInit()
H A Ddiablo.cpp437 setIniInt("Game", "Friendly Fire", sgOptions.Gameplay.bFriendlyFire); in SaveOptions()
510 sgOptions.Gameplay.bFriendlyFire = getIniBool("Game", "Friendly Fire", true); in LoadOptions()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnetwork.h79 bool bFriendlyFire; member
H A Dlevels.h58 bool bFriendlyFire; member
H A Dweapon.cpp335 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pSprite)) in UpdateAimVector()
391 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pSprite)) in UpdateAimVector()
1396 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget)) in FireVoodoo()
1456 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget)) in AltFireVoodoo()
1492 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pTarget)) in AltFireVoodoo()
H A Dblood.cpp617 gGameOptions.bFriendlyFire = gPacketStartGame.bFriendlyFire; in StartLevel()
788 gGameOptions.bFriendlyFire = gPacketStartGame.bFriendlyFire; in StartNetworkLevel()
H A Dmenu.cpp2241 gPacketStartGame.bFriendlyFire = itemNetStart8.at20; in StartNetGame()
H A Dplayer.cpp2208 … if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, &sprite[pHit->florhit & 0x3fff])) in playerLandingSound()
H A Dactor.cpp3521 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pSourcePlayer, pSprite)) return 0; in actDamageSprite()
6555 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pShooter, pSprite)) return; in actFireVector()