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Searched refs:bHideHudBeam (Results 1 – 7 of 7) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCGame.cpp41 ,bHideHudArr(0), bHideHudBeam(0), bHideHudPace(0) in App()
H A DCGame.h150 bool bHideHudBeam; // hides beam when replay or no road variable
H A DSplitScreen.cpp233 if (pSet->check_beam && !pApp->bHideHudBeam && pApp->pSet->game.local_players > 1) in preViewportUpdate()
H A DCarModel_Update.cpp80 ndNextChk->setVisible(pSet->check_beam && !pApp->bHideHudBeam); in UpdNextCheck()
85 ndNextChk->setVisible(visible && !pApp->bHideHudBeam); in ShowNextChk()
H A DGui_Events.cpp351 app->carModels[i]->ShowNextChk(pSet->check_beam && !app->bHideHudBeam); in chkBeam()
H A DSceneInit.cpp249 bHideHudBeam = rplRd; in LoadCleanUp()
H A DCarModel_Create.cpp434 if (eType == CT_LOCAL && !deny && !pApp->bHideHudBeam) in Create()