Searched refs:bHideHudBeam (Results 1 – 7 of 7) sorted by relevance
41 ,bHideHudArr(0), bHideHudBeam(0), bHideHudPace(0) in App()
150 bool bHideHudBeam; // hides beam when replay or no road variable
233 if (pSet->check_beam && !pApp->bHideHudBeam && pApp->pSet->game.local_players > 1) in preViewportUpdate()
80 ndNextChk->setVisible(pSet->check_beam && !pApp->bHideHudBeam); in UpdNextCheck()85 ndNextChk->setVisible(visible && !pApp->bHideHudBeam); in ShowNextChk()
351 app->carModels[i]->ShowNextChk(pSet->check_beam && !app->bHideHudBeam); in chkBeam()
249 bHideHudBeam = rplRd; in LoadCleanUp()
434 if (eType == CT_LOCAL && !deny && !pApp->bHideHudBeam) in Create()