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Searched refs:bJustStepped (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_movingcamera.cpp175 bool bActive, bJustStepped; member in APathFollower
189 arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime; in DECLARE_POINTER()
288 bJustStepped = true; in Activate()
299 if (bJustStepped) in Tick()
301 bJustStepped = false; in Tick()
332 bJustStepped = true; in Tick()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPathFollower.vc72 bool bJustStepped;
215 bJustStepped = true;
235 if (bJustStepped)
237 bJustStepped = false;
260 bJustStepped = true;