Searched refs:bLoop2 (Results 1 – 4 of 4) sorted by relevance
1605 INT8 bLoop, bLoop2; in FindRepairableItemOnOtherSoldier() local1619 for ( bLoop2 = 0; bLoop2 < pSoldier->inv[ bSlotToCheck ].ubNumberOfObjects; bLoop2++ ) in FindRepairableItemOnOtherSoldier()1621 if (IsItemRepairable(o.usItem, o.bStatus[bLoop2])) in FindRepairableItemOnOtherSoldier()1628 for ( bLoop2 = 0; bLoop2 < MAX_ATTACHMENTS; bLoop2++ ) in FindRepairableItemOnOtherSoldier()1630 if (o.usAttachItem[bLoop2] != NOTHING) in FindRepairableItemOnOtherSoldier()1632 if (IsItemRepairable(o.usAttachItem[bLoop2], o.bAttachStatus[bLoop2])) in FindRepairableItemOnOtherSoldier()
527 for (INT8 bLoop2 = 0; bLoop2 < pDBStructure->ubNumberOfTiles; ++bLoop2) in OkayToAddStructureToTile() local529 if (sBaseGridNo + ppTile[bLoop2]->sPosRelToBase != sOtherGridNo) continue; in OkayToAddStructureToTile()
734 int bLoop2 = 1; in dbalancs() local788 while (bLoop2) in dbalancs()791 bLoop2 = 0; in dbalancs()809 bLoop2 = 1; in dbalancs()812 if (bLoop2) in dbalancs()
2937 INT8 bLoop, bLoop2; in PlaceObjectInSoldierProfile() local2995 for ( bLoop2 = MAX_ATTACHMENTS - 1; bLoop2 >= 0; bLoop2-- ) in PlaceObjectInSoldierProfile()2998 if (RemoveAttachment(pObject, bLoop2, &Attachment)) in PlaceObjectInSoldierProfile()