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Searched refs:bLoop2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.cc1605 INT8 bLoop, bLoop2; in FindRepairableItemOnOtherSoldier() local
1619 for ( bLoop2 = 0; bLoop2 < pSoldier->inv[ bSlotToCheck ].ubNumberOfObjects; bLoop2++ ) in FindRepairableItemOnOtherSoldier()
1621 if (IsItemRepairable(o.usItem, o.bStatus[bLoop2])) in FindRepairableItemOnOtherSoldier()
1628 for ( bLoop2 = 0; bLoop2 < MAX_ATTACHMENTS; bLoop2++ ) in FindRepairableItemOnOtherSoldier()
1630 if (o.usAttachItem[bLoop2] != NOTHING) in FindRepairableItemOnOtherSoldier()
1632 if (IsItemRepairable(o.usAttachItem[bLoop2], o.bAttachStatus[bLoop2])) in FindRepairableItemOnOtherSoldier()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DStructure.cc527 for (INT8 bLoop2 = 0; bLoop2 < pDBStructure->ubNumberOfTiles; ++bLoop2) in OkayToAddStructureToTile() local
529 if (sBaseGridNo + ppTile[bLoop2]->sPosRelToBase != sOtherGridNo) continue; in OkayToAddStructureToTile()
/dports/math/scilab/scilab-6.1.1/scilab/modules/elementary_functions/src/c/
H A Dexpm.c734 int bLoop2 = 1; in dbalancs() local
788 while (bLoop2) in dbalancs()
791 bLoop2 = 0; in dbalancs()
809 bLoop2 = 1; in dbalancs()
812 if (bLoop2) in dbalancs()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.cc2937 INT8 bLoop, bLoop2; in PlaceObjectInSoldierProfile() local
2995 for ( bLoop2 = MAX_ATTACHMENTS - 1; bLoop2 >= 0; bLoop2-- ) in PlaceObjectInSoldierProfile()
2998 if (RemoveAttachment(pObject, bLoop2, &Attachment)) in PlaceObjectInSoldierProfile()