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Searched refs:bLoopState (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.cc463 INT8 bLoopState = LOOPING_CLOCKWISE; in FindBestPath() local
718 bLoopState = LOOPING_CLOCKWISE; in FindBestPath()
887 bLoopState = LOOPING_CLOCKWISE; in FindBestPath()
918 if ( bLoopState == LOOPING_REVERSE ) in FindBestPath()
937 if (bLoopState == LOOPING_CLOCKWISE) in FindBestPath()
941 bLoopState = LOOPING_COUNTERCLOCKWISE; // backwards in FindBestPath()
947 else if ( bLoopState == LOOPING_COUNTERCLOCKWISE && !fCheckedBehind ) in FindBestPath()
950 bLoopState = LOOPING_REVERSE; in FindBestPath()
1533 if ( bLoopState == LOOPING_REVERSE) in FindBestPath()
1602 if ( bLoopState == LOOPING_REVERSE ) in FindBestPath()
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