Searched refs:bLooped (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | play.cpp | 230 bool bLooped; in SoundReel() local 249 _ctx->bLooped = false; in SoundReel() 290 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel() 337 _ctx->bLooped = false; in SoundReel() 340 _ctx->bLooped = true; in SoundReel() 348 _vm->_sound->playSample(_ctx->sampleNumber, 0, _ctx->bLooped, x, y, PRIORITY_SCRIPT, in SoundReel() 359 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel()
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H A D | sound.h | 110 bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
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H A D | sound.cpp | 205 bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority, in playSample() argument 346 curChan->looped = bLooped; in playSample()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | play.cpp | 246 bool bLooped; in SoundReel() local 265 _ctx->bLooped = false; in SoundReel() 306 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel() 353 _ctx->bLooped = false; in SoundReel() 356 _ctx->bLooped = true; in SoundReel() 364 _vm->_sound->playSample(_ctx->sampleNumber, 0, _ctx->bLooped, x, y, PRIORITY_SCRIPT, in SoundReel() 375 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel()
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H A D | sound.h | 110 bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
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H A D | sound.cpp | 205 bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority, in playSample() argument 346 curChan->looped = bLooped; in playSample()
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