Home
last modified time | relevance | path

Searched refs:bLooped (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dplay.cpp230 bool bLooped; in SoundReel() local
249 _ctx->bLooped = false; in SoundReel()
290 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel()
337 _ctx->bLooped = false; in SoundReel()
340 _ctx->bLooped = true; in SoundReel()
348 _vm->_sound->playSample(_ctx->sampleNumber, 0, _ctx->bLooped, x, y, PRIORITY_SCRIPT, in SoundReel()
359 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel()
H A Dsound.h110 bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
H A Dsound.cpp205 bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority, in playSample() argument
346 curChan->looped = bLooped; in playSample()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dplay.cpp246 bool bLooped; in SoundReel() local
265 _ctx->bLooped = false; in SoundReel()
306 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel()
353 _ctx->bLooped = false; in SoundReel()
356 _ctx->bLooped = true; in SoundReel()
364 _vm->_sound->playSample(_ctx->sampleNumber, 0, _ctx->bLooped, x, y, PRIORITY_SCRIPT, in SoundReel()
375 if (_ctx->sampleNumber && _ctx->bLooped) in SoundReel()
H A Dsound.h110 bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
H A Dsound.cpp205 bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority, in playSample() argument
346 curChan->looped = bLooped; in playSample()