Searched refs:bMustDetach (Results 1 – 8 of 8) sorted by relevance
454 bMustDetach = TRUE; in GDALRasterBlock()500 if( bMustDetach ) in Detach()525 bMustDetach = FALSE; in Detach_unlocked()633 CPLAssert(bMustDetach); in Touch_unlocked()634 if( !bMustDetach ) in Touch_unlocked()639 bMustDetach = TRUE; in Touch_unlocked()
530 int bMustDetach; variable
596 bMustDetach(true) in GDALRasterBlock()632 bMustDetach(false) in GDALRasterBlock()657 bMustDetach = true; in RecycleFor()718 if( bMustDetach ) in Detach()743 bMustDetach = false; in Detach_unlocked()893 CPLAssert(bMustDetach); in Touch_unlocked()
927 bool bMustDetach; variable
596 bMustDetach(true) in GDALReadBlock()632 bMustDetach(false) in IWriteBlock()657 bMustDetach = true;718 if( bMustDetach )743 bMustDetach = false; in GDALWriteBlock()893 CPLAssert(bMustDetach);
927 bool bMustDetach;