Home
last modified time | relevance | path

Searched refs:bNeutral (Results 1 – 25 of 39) sorted by relevance

12

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead.cc2687 pSoldier->bNeutral = FALSE; in SetSoldierNonNeutral()
2699 pSoldier->bNeutral = TRUE; in SetSoldierNeutral()
2781 if (pSoldier->bNeutral) in MakeCivHostile()
4210 !s->bNeutral && in NobodyAlerted()
4308 !s.bNeutral && in CheckForEndOfCombatMode()
4755 !s->bNeutral && in CycleThroughKnownEnemies()
4798 !s->bNeutral && in CycleVisibleEnemies()
4818 !s->bNeutral && in CycleVisibleEnemies()
4876 if (s.bNeutral) continue; in NumEnemyInSector()
5429 pTarget->bNeutral && in ProcessImplicationsOfPCAttack()
[all …]
H A DSoldier_Macros.h35 return !s->bNeutral && s->bSide != OUR_TEAM && s->bLife >= OKLIFE; in OK_ENEMY_MERC()
H A DOppList.cc583 if ( pSoldier->bNeutral ) in CheckHostileOrSayQuoteList()
1568 if (s.bNeutral) in ManSeesMan()
1598 if (s.bNeutral) in ManSeesMan()
1778 if (s.bNeutral) in ManSeesMan()
1943 !opponent.bNeutral && in ManSeesMan()
2587 !pOpponent->bNeutral) in RadioSightings()
4070 if ( pSoldier->bNeutral ) in HearNoise()
4658 if (!pSoldier->bNeutral) in RecalculateOppCntsDueToNoLongerNeutral()
4665 !pOpponent->bNeutral && in RecalculateOppCntsDueToNoLongerNeutral()
4687 if (pSoldier->bNeutral) in RecalculateOppCntsDueToBecomingNeutral()
[all …]
H A DCiv_Quotes.cc448 if ( pCiv->bNeutral ) in DetermineCivQuoteEntry()
463 if ( pCiv->bNeutral ) in DetermineCivQuoteEntry()
H A DSoldier_Create.cc232 s->bNeutral = in TacticalCreateSoldier()
275 s->bNeutral = TRUE; in TacticalCreateSoldier()
408 s->bNeutral = TRUE; in TacticalCreateSoldier()
413 s->bNeutral = TRUE; in TacticalCreateSoldier()
418 s->bNeutral = TRUE; in TacticalCreateSoldier()
488 s.bNeutral = TRUE; in TacticalCreateSoldierFromExisting()
H A DTeamTurns.cc981 if (pSoldier->bNeutral) in StandardInterruptConditionsMet()
1122 if (pSoldier->bNeutral) in CalcInterruptDuelPts()
1718 …e != NO_PROFILE && pTargetSoldier->ubProfile != SLAY && pTargetSoldier->bNeutral && pTargetSoldier… in NPCFirstDraw()
H A DEnd_Game.cc264 if (s.bNeutral) continue; in DoneFadeOutKilledQueen()
H A DSoldier_Control.h268 #define CONSIDERED_NEUTRAL(me, them) ((them)->bNeutral && ((me)->bTeam != CREATURE_TEAM || (them)…
530 INT8 bNeutral; member
H A DSoldier_Find.cc104 if (!s.bNeutral && s.bSide != OUR_TEAM) in GetSoldierFindFlags()
H A DSoldier_Tile.cc716 if ( pSoldier2->bNeutral && pSoldier2->bLife >= OKLIFE && in CanExchangePlaces()
H A DInterface_Dialogue.cc2017 if ( !pSoldier->bNeutral ) in HandleNPCDoAction()
3467 …if (!pSoldier->bInSector || pSoldier->bTeam != CIV_TEAM || !pSoldier->bNeutral || pSoldier->bLife … in HandleNPCDoAction()
3476 …if (!pSoldier2->bInSector || pSoldier2->bTeam != CIV_TEAM || !pSoldier2->bNeutral || pSoldier2->bL… in HandleNPCDoAction()
H A DHandle_Items.cc237 (tgt->bTeam == OUR_TEAM || tgt->bNeutral) && in HandleItem()
244 ((tgt->ubProfile == NO_PROFILE && tgt->bNeutral) || in HandleItem()
261 (tgt->bNeutral && in HandleItem()
H A DTurn_Based_Input.cc1502 (s2->bNeutral || s2->bSide == OUR_TEAM) && // Exclude enemies in HandleModNone()
2797 if ((s->bNeutral && s->ubBodyType != BLOODCAT) || s->bSide == OUR_TEAM) continue; in ObliterateSector()
/dports/science/gromacs/gromacs-2021.4/src/gromacs/gmxpreprocess/
H A Dgenion.cpp453 gmx_bool bNeutral = FALSE; in gmx_genion() local
473 { &bNeutral }, in gmx_genion()
535 if (bNeutral) in gmx_genion()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIList.cc142 …if (s.bNeutral && (s.ubCivilianGroup == NON_CIV_GROUP || gTacticalStatus.fCivGroupHostile[s.ubCivi… in SatisfiesAIListConditions()
H A DAIMain.cc548 if (s.ubCivilianGroup != NON_CIV_GROUP && !s.bNeutral) in EndAIGuysTurn()
1854 …if ( pSoldier->bTeam == CIV_TEAM && pSoldier->ubProfile != NO_PROFILE && pSoldier->bNeutral && gMe… in CheckForChangingOrders()
1964 if (pFriend->bNeutral || (pSoldier->bSide != pFriend->bSide)) in ManChecksOnFriends()
2010 …if ( pSoldier->ubQuoteRecord == 0 && !gTacticalStatus.fAutoBandageMode && !(pSoldier->bNeutral && … in SetNewSituation()
H A DDecideAction.cc651 pSoldier->bNeutral || in DecideActionGreen()
1087 pSoldier->bNeutral || in DecideActionYellow()
1470 …(pSoldier->bNeutral && gTacticalStatus.fCivGroupHostile[pSoldier->ubCivilianGroup] == CIV_GROUP_NE… in DecideActionRed()
2332 if ( ubCanMove && !pSoldier->bNeutral && (gfTurnBasedAI || pSoldier->bTeam == ENEMY_TEAM ) ) in DecideActionRed()
2454 pSoldier->bNeutral || in DecideActionBlack()
2696 else if (bCanAttack == NOSHOOT_NOAMMO && ubCanMove && !pSoldier->bNeutral) in DecideActionBlack()
2743 if (FindAIUsableObjClass( pSoldier, IC_GUN ) == ITEM_NOT_FOUND && ubCanMove && !pSoldier->bNeutral) in DecideActionBlack()
H A DAIUtils.cc574 if ((candidate->bNeutral ? s->bNeutral : s->bSide == candidate->bSide) && in RandomFriendWithin()
1420 if (pFriend->bNeutral || (pSoldier->bSide != pFriend->bSide)) in ClosestReachableFriendInTrouble()
1682 …if ( pFriend->bNeutral && !( pSoldier->ubCivilianGroup != NON_CIV_GROUP && pSoldier->ubCivilianGro… in CalcMorale()
H A DAttacks.cc493 if (pFriend->bNeutral || (pSoldier->bSide != pFriend->bSide)) in CalcBestThrow()
1611 if (IsOnCivTeam(pSoldier) && pSoldier->bNeutral) return FALSE; in CanNPCAttack()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DQueen_Command.cc637 if( pSoldier->bNeutral || (pSoldier->bTeam != ENEMY_TEAM && pSoldier->bTeam != CREATURE_TEAM) ) in ProcessQueenCmdImplicationsOfDeath()
1281 pSoldier->bNeutral = TRUE; in EnemyCapturesPlayerSoldier()
1349 if (s->bInSector && s->bLife != 0 && !s->bNeutral) in AnyNonNeutralOfTeamInSector()
H A DStrategic_Town_Loyalty.cc1184 if (!s->bInSector || s->bNeutral) continue; in EnemyStrength()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/scripting/
H A DScriptingExtensionsLua.cc173 "bNeutral", &SOLDIERTYPE::bNeutral, in RegisterUserTypes()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRadar_Screen.cc280 s->bTeam == CIV_TEAM && !s->bNeutral && s->bSide != OUR_TEAM ? FROMRGB(255, 0, 0) : in RenderRadarScreen()
H A DExplosion_Control.cc1795 if (!s->bNeutral) continue; in HookerInRoom()
2609 if (pSoldier->bInSector && pSoldier->bLife && pSoldier->bNeutral) in HandleBuldingDestruction()
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/mscorlib/system/globalization/
H A Dculturedata.cs186 private bool bNeutral; // Flags for the culture (ie: neutral or not right now) field in System.Globalization.CultureData
376 …invariant.bNeutral = false; // Flags for the culture (ie: neutral or not right n…
2700 return this.bNeutral;

12