/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Overhead.cc | 2687 pSoldier->bNeutral = FALSE; in SetSoldierNonNeutral() 2699 pSoldier->bNeutral = TRUE; in SetSoldierNeutral() 2781 if (pSoldier->bNeutral) in MakeCivHostile() 4210 !s->bNeutral && in NobodyAlerted() 4308 !s.bNeutral && in CheckForEndOfCombatMode() 4755 !s->bNeutral && in CycleThroughKnownEnemies() 4798 !s->bNeutral && in CycleVisibleEnemies() 4818 !s->bNeutral && in CycleVisibleEnemies() 4876 if (s.bNeutral) continue; in NumEnemyInSector() 5429 pTarget->bNeutral && in ProcessImplicationsOfPCAttack() [all …]
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H A D | Soldier_Macros.h | 35 return !s->bNeutral && s->bSide != OUR_TEAM && s->bLife >= OKLIFE; in OK_ENEMY_MERC()
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H A D | OppList.cc | 583 if ( pSoldier->bNeutral ) in CheckHostileOrSayQuoteList() 1568 if (s.bNeutral) in ManSeesMan() 1598 if (s.bNeutral) in ManSeesMan() 1778 if (s.bNeutral) in ManSeesMan() 1943 !opponent.bNeutral && in ManSeesMan() 2587 !pOpponent->bNeutral) in RadioSightings() 4070 if ( pSoldier->bNeutral ) in HearNoise() 4658 if (!pSoldier->bNeutral) in RecalculateOppCntsDueToNoLongerNeutral() 4665 !pOpponent->bNeutral && in RecalculateOppCntsDueToNoLongerNeutral() 4687 if (pSoldier->bNeutral) in RecalculateOppCntsDueToBecomingNeutral() [all …]
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H A D | Civ_Quotes.cc | 448 if ( pCiv->bNeutral ) in DetermineCivQuoteEntry() 463 if ( pCiv->bNeutral ) in DetermineCivQuoteEntry()
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H A D | Soldier_Create.cc | 232 s->bNeutral = in TacticalCreateSoldier() 275 s->bNeutral = TRUE; in TacticalCreateSoldier() 408 s->bNeutral = TRUE; in TacticalCreateSoldier() 413 s->bNeutral = TRUE; in TacticalCreateSoldier() 418 s->bNeutral = TRUE; in TacticalCreateSoldier() 488 s.bNeutral = TRUE; in TacticalCreateSoldierFromExisting()
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H A D | TeamTurns.cc | 981 if (pSoldier->bNeutral) in StandardInterruptConditionsMet() 1122 if (pSoldier->bNeutral) in CalcInterruptDuelPts() 1718 …e != NO_PROFILE && pTargetSoldier->ubProfile != SLAY && pTargetSoldier->bNeutral && pTargetSoldier… in NPCFirstDraw()
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H A D | End_Game.cc | 264 if (s.bNeutral) continue; in DoneFadeOutKilledQueen()
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H A D | Soldier_Control.h | 268 #define CONSIDERED_NEUTRAL(me, them) ((them)->bNeutral && ((me)->bTeam != CREATURE_TEAM || (them)… 530 INT8 bNeutral; member
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H A D | Soldier_Find.cc | 104 if (!s.bNeutral && s.bSide != OUR_TEAM) in GetSoldierFindFlags()
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H A D | Soldier_Tile.cc | 716 if ( pSoldier2->bNeutral && pSoldier2->bLife >= OKLIFE && in CanExchangePlaces()
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H A D | Interface_Dialogue.cc | 2017 if ( !pSoldier->bNeutral ) in HandleNPCDoAction() 3467 …if (!pSoldier->bInSector || pSoldier->bTeam != CIV_TEAM || !pSoldier->bNeutral || pSoldier->bLife … in HandleNPCDoAction() 3476 …if (!pSoldier2->bInSector || pSoldier2->bTeam != CIV_TEAM || !pSoldier2->bNeutral || pSoldier2->bL… in HandleNPCDoAction()
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H A D | Handle_Items.cc | 237 (tgt->bTeam == OUR_TEAM || tgt->bNeutral) && in HandleItem() 244 ((tgt->ubProfile == NO_PROFILE && tgt->bNeutral) || in HandleItem() 261 (tgt->bNeutral && in HandleItem()
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H A D | Turn_Based_Input.cc | 1502 (s2->bNeutral || s2->bSide == OUR_TEAM) && // Exclude enemies in HandleModNone() 2797 if ((s->bNeutral && s->ubBodyType != BLOODCAT) || s->bSide == OUR_TEAM) continue; in ObliterateSector()
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/dports/science/gromacs/gromacs-2021.4/src/gromacs/gmxpreprocess/ |
H A D | genion.cpp | 453 gmx_bool bNeutral = FALSE; in gmx_genion() local 473 { &bNeutral }, in gmx_genion() 535 if (bNeutral) in gmx_genion()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | AIList.cc | 142 …if (s.bNeutral && (s.ubCivilianGroup == NON_CIV_GROUP || gTacticalStatus.fCivGroupHostile[s.ubCivi… in SatisfiesAIListConditions()
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H A D | AIMain.cc | 548 if (s.ubCivilianGroup != NON_CIV_GROUP && !s.bNeutral) in EndAIGuysTurn() 1854 …if ( pSoldier->bTeam == CIV_TEAM && pSoldier->ubProfile != NO_PROFILE && pSoldier->bNeutral && gMe… in CheckForChangingOrders() 1964 if (pFriend->bNeutral || (pSoldier->bSide != pFriend->bSide)) in ManChecksOnFriends() 2010 …if ( pSoldier->ubQuoteRecord == 0 && !gTacticalStatus.fAutoBandageMode && !(pSoldier->bNeutral && … in SetNewSituation()
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H A D | DecideAction.cc | 651 pSoldier->bNeutral || in DecideActionGreen() 1087 pSoldier->bNeutral || in DecideActionYellow() 1470 …(pSoldier->bNeutral && gTacticalStatus.fCivGroupHostile[pSoldier->ubCivilianGroup] == CIV_GROUP_NE… in DecideActionRed() 2332 if ( ubCanMove && !pSoldier->bNeutral && (gfTurnBasedAI || pSoldier->bTeam == ENEMY_TEAM ) ) in DecideActionRed() 2454 pSoldier->bNeutral || in DecideActionBlack() 2696 else if (bCanAttack == NOSHOOT_NOAMMO && ubCanMove && !pSoldier->bNeutral) in DecideActionBlack() 2743 if (FindAIUsableObjClass( pSoldier, IC_GUN ) == ITEM_NOT_FOUND && ubCanMove && !pSoldier->bNeutral) in DecideActionBlack()
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H A D | AIUtils.cc | 574 if ((candidate->bNeutral ? s->bNeutral : s->bSide == candidate->bSide) && in RandomFriendWithin() 1420 if (pFriend->bNeutral || (pSoldier->bSide != pFriend->bSide)) in ClosestReachableFriendInTrouble() 1682 …if ( pFriend->bNeutral && !( pSoldier->ubCivilianGroup != NON_CIV_GROUP && pSoldier->ubCivilianGro… in CalcMorale()
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H A D | Attacks.cc | 493 if (pFriend->bNeutral || (pSoldier->bSide != pFriend->bSide)) in CalcBestThrow() 1611 if (IsOnCivTeam(pSoldier) && pSoldier->bNeutral) return FALSE; in CanNPCAttack()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Queen_Command.cc | 637 if( pSoldier->bNeutral || (pSoldier->bTeam != ENEMY_TEAM && pSoldier->bTeam != CREATURE_TEAM) ) in ProcessQueenCmdImplicationsOfDeath() 1281 pSoldier->bNeutral = TRUE; in EnemyCapturesPlayerSoldier() 1349 if (s->bInSector && s->bLife != 0 && !s->bNeutral) in AnyNonNeutralOfTeamInSector()
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H A D | Strategic_Town_Loyalty.cc | 1184 if (!s->bInSector || s->bNeutral) continue; in EnemyStrength()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/scripting/ |
H A D | ScriptingExtensionsLua.cc | 173 "bNeutral", &SOLDIERTYPE::bNeutral, in RegisterUserTypes()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Radar_Screen.cc | 280 s->bTeam == CIV_TEAM && !s->bNeutral && s->bSide != OUR_TEAM ? FROMRGB(255, 0, 0) : in RenderRadarScreen()
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H A D | Explosion_Control.cc | 1795 if (!s->bNeutral) continue; in HookerInRoom() 2609 if (pSoldier->bInSector && pSoldier->bLife && pSoldier->bNeutral) in HandleBuldingDestruction()
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/mscorlib/system/globalization/ |
H A D | culturedata.cs | 186 private bool bNeutral; // Flags for the culture (ie: neutral or not right now) field in System.Globalization.CultureData 376 …invariant.bNeutral = false; // Flags for the culture (ie: neutral or not right n… 2700 return this.bNeutral;
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