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Searched refs:bNextPatrolPnt (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DMovement.cc145 pSoldier->bNextPatrolPnt++; in NextPatrolPoint()
148 if (pSoldier->bNextPatrolPnt > pSoldier->bPatrolCnt) in NextPatrolPoint()
149 pSoldier->bNextPatrolPnt = 1; // ZERO is not used! in NextPatrolPoint()
151 return(pSoldier->usPatrolGrid[pSoldier->bNextPatrolPnt]); in NextPatrolPoint()
162 sPatrolPoint = pSoldier->usPatrolGrid[pSoldier->bNextPatrolPnt]; in PointPatrolAI()
165 if (pSoldier->sGridNo == sPatrolPoint || pSoldier->bNextPatrolPnt == 0) in PointPatrolAI()
224 sPatrolPoint = pSoldier->usPatrolGrid[pSoldier->bNextPatrolPnt]; in RandomPointPatrolAI()
227 if (pSoldier->sGridNo == sPatrolPoint || pSoldier->bNextPatrolPnt == 0) in RandomPointPatrolAI()
245 pSoldier->bNextPatrolPnt = 0; in RandomPointPatrolAI()
H A DAIUtils.cc1948 *pusFromGridNo = pSoldier->usPatrolGrid[pSoldier->bNextPatrolPnt]; in RoamingRange()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h540 INT8 bNextPatrolPnt; // index to next patrol gridno member
H A DLoadSaveSoldierType.cc270 EXTR_I8(d, s->bNextPatrolPnt) in ExtractSoldierType()
780 INJ_I8(d, s->bNextPatrolPnt) in InjectSoldierType()
H A DSoldier_Create.cc958 s.bNextPatrolPnt = 1; in InitSoldierStruct()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorMercs.cc516 gpSelected->pSoldier->bNextPatrolPnt = 1; in AddMercWaypoint()