Searched refs:bNoRestart (Results 1 – 10 of 10) sorted by relevance
131 NO_DBG_DEC(pListBlock->bNoRestart); in vAdd2ListInfoList()310 if (!pStyle->bNoRestart) { in usGetListValue()326 if (!pStyle->bNoRestart) { in usGetListValue()
191 BOOL bNoRestart; /* Don't restart by more significant levels */ member248 BOOL bNoRestart; /* Don't restart by more significant levels */ member
673 pStyle->bNoRestart = pList->bNoRestart; in vGet8StyleInfo()841 tList.bNoRestart = FALSE; in vGet8LstInfo()846 tList.bNoRestart = (ucTmp & BIT(3)) != 0; in vGet8LstInfo()
384 void playInstrument(mp_sint32 chn, TModuleChannel* chnInf, bool bNoRestart = false);
655 void playInstrument(TModuleChannel* chnInf, bool bNoRestart = false);
606 void PlayerSTD::playInstrument(mp_sint32 chn, TModuleChannel* chnInf, bool bNoRestart/* = false*/) in playInstrument() argument637 if (!bNoRestart) in playInstrument()670 if (!bNoRestart) in playInstrument()
1036 void PlayerIT::playInstrument(TModuleChannel* chnInf, bool bNoRestart/* = false*/) in playInstrument() argument1072 if (!bNoRestart) in playInstrument()1105 if (!bNoRestart) in playInstrument()