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Searched refs:bPerceivedLocked (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DKeys.h58 INT8 bPerceivedLocked; // The perceived lock value can be different than the fLocked. member
H A DKeys.cc690 d.bPerceivedLocked = DOOR_PERCEIVED_UNKNOWN; in LoadDoorTableFromMap()
766 pDoor->bPerceivedLocked = DOOR_PERCEIVED_LOCKED; in UpdateDoorPerceivedValue()
770 pDoor->bPerceivedLocked = DOOR_PERCEIVED_UNLOCKED; in UpdateDoorPerceivedValue()
H A DHandle_Doors.cc1041 else switch (d->bPerceivedLocked) in SetDoorString()