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Searched refs:bPlayerCompat (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_advsound.cpp515 newsfx.bPlayerCompat = false; in S_AddSoundLump()
587 if (sfx->bPlayerCompat) in S_AddSound()
1149 S_sfx[sfxfrom].bPlayerCompat = true; in S_AddSNDINFO()
1172 if (S_sfx[sfxfrom].bPlayerCompat) in S_AddSNDINFO()
H A Ds_sound.h53 WORD bPlayerCompat:1; member