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Searched refs:bPlayerSilent (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h58 WORD bPlayerSilent:1; // This player sound is intentionally silent. member
H A Ds_advsound.cpp520 newsfx.bPlayerSilent = false; in S_AddSoundLump()
1119 S_sfx[sfxnum].bPlayerSilent = true; in S_AddSNDINFO()
1699 !S_sfx[sndnum].bPlayerSilent))) in S_LookupPlayerSound()