Searched refs:bPlayerSilent (Results 1 – 2 of 2) sorted by relevance
58 WORD bPlayerSilent:1; // This player sound is intentionally silent. member
520 newsfx.bPlayerSilent = false; in S_AddSoundLump()1119 S_sfx[sfxnum].bPlayerSilent = true; in S_AddSNDINFO()1699 !S_sfx[sndnum].bPlayerSilent))) in S_LookupPlayerSound()