Searched refs:bProgramPipelineSupported (Results 1 – 3 of 3) sorted by relevance
155 m_backendSupport.caps.bits.bProgramPipelineSupported = true; in QSSGRenderBackendGL4Impl()
263 bSupported = m_backendSupport.caps.bits.bProgramPipelineSupported; in getRenderBackendCap()1626 } else if (isSeparable && m_backendSupport.caps.bits.bProgramPipelineSupported) { in createShaderProgram()
1974 bool bProgramPipelineSupported : 1; ///< Driver supports separate programs member