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Searched refs:bQuitGame (Results 1 – 14 of 14) sorted by relevance

/dports/games/openlierox/OpenLieroX/src/
H A Dmain.cpp175 if(tLX->bQuitGame) return false; in startMainLockDetector()
183 while(tLX && !tLX->bQuitGame) { in startMainLockDetector()
187 if(tLX->bQuitGame) return 0; in startMainLockDetector()
201 if(tLX && !tLX->bQuitGame && oldTime == tLX->currentTime) { in startMainLockDetector()
211 if(tLX && !tLX->bQuitGame && oldTime == tLX->currentTime) { in startMainLockDetector()
224 if(tLX && !tLX->bQuitGame && oldTime == tLX->currentTime) { in startMainLockDetector()
899 tLX->bQuitGame = false; in MainLoopThread()
913 while(!tLX->bQuitGame) { in MainLoopThread()
926 tLX->bQuitGame = true; in MainLoopThread()
1176 tLX->bQuitGame = false; in InitializeLieroX()
/dports/games/openlierox/OpenLieroX/include/
H A DLieroX.h48 bVideoModeChanged(false), bQuitGame(false), bQuitEngine(false), bQuitCtrlC(false) in lierox_t()
59 bool bQuitGame; member
/dports/games/openlierox/OpenLieroX/src/common/
H A DEventQueue.cpp192 tLX->bQuitGame = true; in QuitSignalHandler()
216 if(tLX) tLX->bQuitGame = true; in QuitSignalHandler()
H A DCommand.cpp925 while( tLX && !tLX->bQuitGame ) // TODO: put mutex here in exec()
949 if( ! (tLX && !tLX->bQuitGame) ) // TODO: put mutex here in exec()
1052 tLX->bQuitGame = true; // quit main-main-loop in exec()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h198 inline void quitGame() { bQuitGame = true;}; in quitGame()
576 bool bQuitGame = false; ///< Should the game be quited after this game tick variable
/dports/games/openlierox/OpenLieroX/src/client/
H A DError.cpp106 if (!tLX->bQuitGame) in SystemError()
H A DInputEvents.cpp390 tLX->bQuitGame = true; in EvHndl_Quit()
H A DCClient.cpp1085 if(!tLX || tLX->bQuitEngine || tLX->bQuitGame) in Frame()
H A DCClient_Draw.cpp1223 if(!tLX || tLX->bQuitEngine || tLX->bQuitGame) in SimulateHud()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp870 bQuitGame = true; in doInput()
1305 } while (!bQuitGame && !finishedLevel);//not sure if we need this extra bool in runMainLoop()
1420 if(bQuitGame == true) { in whatNext()
1440 if(bQuitGame == true) { in whatNext()
1453 if(bQuitGame == true) { in whatNext()
1805 if(!bQuitGame && !finished) { in setGameWon()
1815 if(!bQuitGame && !finished) { in setGameLost()
/dports/games/openlierox/OpenLieroX/src/server/
H A DDedicatedControl.cpp227 if(tLX->bQuitGame) return 0; in stdinThreadFunc()
/dports/games/openlierox/OpenLieroX/src/client/DeprecatedGUI/
H A DMenu_Mapeditor.cpp610 if (tLX->bQuitGame || !tMenu->bMenuRunning) in Menu_MapEd_New()
H A DMenu_Options.cpp990 while(!tLX->bQuitGame) { in Menu_OptionsWaitInput()
H A DMenuSystem.cpp720 if(!WasKeyboardEventHappening(SDLK_ESCAPE) && !tLX->bQuitGame && ret == MBR_INVALID) { in Menu_MessageBox()