Searched refs:bQuitGame (Results 1 – 14 of 14) sorted by relevance
175 if(tLX->bQuitGame) return false; in startMainLockDetector()183 while(tLX && !tLX->bQuitGame) { in startMainLockDetector()187 if(tLX->bQuitGame) return 0; in startMainLockDetector()201 if(tLX && !tLX->bQuitGame && oldTime == tLX->currentTime) { in startMainLockDetector()211 if(tLX && !tLX->bQuitGame && oldTime == tLX->currentTime) { in startMainLockDetector()224 if(tLX && !tLX->bQuitGame && oldTime == tLX->currentTime) { in startMainLockDetector()899 tLX->bQuitGame = false; in MainLoopThread()913 while(!tLX->bQuitGame) { in MainLoopThread()926 tLX->bQuitGame = true; in MainLoopThread()1176 tLX->bQuitGame = false; in InitializeLieroX()
48 bVideoModeChanged(false), bQuitGame(false), bQuitEngine(false), bQuitCtrlC(false) in lierox_t()59 bool bQuitGame; member
192 tLX->bQuitGame = true; in QuitSignalHandler()216 if(tLX) tLX->bQuitGame = true; in QuitSignalHandler()
925 while( tLX && !tLX->bQuitGame ) // TODO: put mutex here in exec()949 if( ! (tLX && !tLX->bQuitGame) ) // TODO: put mutex here in exec()1052 tLX->bQuitGame = true; // quit main-main-loop in exec()
198 inline void quitGame() { bQuitGame = true;}; in quitGame()576 bool bQuitGame = false; ///< Should the game be quited after this game tick variable
106 if (!tLX->bQuitGame) in SystemError()
390 tLX->bQuitGame = true; in EvHndl_Quit()
1085 if(!tLX || tLX->bQuitEngine || tLX->bQuitGame) in Frame()
1223 if(!tLX || tLX->bQuitEngine || tLX->bQuitGame) in SimulateHud()
870 bQuitGame = true; in doInput()1305 } while (!bQuitGame && !finishedLevel);//not sure if we need this extra bool in runMainLoop()1420 if(bQuitGame == true) { in whatNext()1440 if(bQuitGame == true) { in whatNext()1453 if(bQuitGame == true) { in whatNext()1805 if(!bQuitGame && !finished) { in setGameWon()1815 if(!bQuitGame && !finished) { in setGameLost()
227 if(tLX->bQuitGame) return 0; in stdinThreadFunc()
610 if (tLX->bQuitGame || !tMenu->bMenuRunning) in Menu_MapEd_New()
990 while(!tLX->bQuitGame) { in Menu_OptionsWaitInput()
720 if(!WasKeyboardEventHappening(SDLK_ESCAPE) && !tLX->bQuitGame && ret == MBR_INVALID) { in Menu_MessageBox()