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Searched refs:bReadOnlyStatus (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dreplay.cpp783 static bool bReadOnlyStatus = true; in DisplayReplayProperties() local
785 bReadOnlyStatus = (BST_CHECKED == SendDlgItemMessage(hDlg, IDC_READONLY, BM_GETCHECK, 0, 0)); in DisplayReplayProperties()
795 bReplayReadOnly = bReadOnlyStatus; in DisplayReplayProperties()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dreplay.cpp828 static bool bReadOnlyStatus = true; in DisplayReplayProperties() local
830 bReadOnlyStatus = (BST_CHECKED == SendDlgItemMessage(hDlg, IDC_READONLY, BM_GETCHECK, 0, 0)); in DisplayReplayProperties()
840 bReplayReadOnly = bReadOnlyStatus; in DisplayReplayProperties()