Searched refs:bReplay (Results 1 – 8 of 8) sorted by relevance
204 void createCardInfoDock(bool bReplay = false);205 void createPlayerListDock(bool bReplay = false);206 void createMessageDock(bool bReplay = false);207 void createPlayAreaWidget(bool bReplay = false);208 void createDeckViewContainerWidget(bool bReplay = false);
1665 void TabGame::createPlayAreaWidget(bool bReplay) in createPlayAreaWidget() argument1668 if (!bReplay) in createPlayAreaWidget()1730 Q_UNUSED(bReplay); in createDeckViewContainerWidget()1744 void TabGame::createCardInfoDock(bool bReplay) in createCardInfoDock() argument1746 Q_UNUSED(bReplay); in createCardInfoDock()1769 void TabGame::createPlayerListDock(bool bReplay) in createPlayerListDock() argument1771 if (bReplay) { in createPlayerListDock()1791 void TabGame::createMessageDock(bool bReplay) in createMessageDock() argument1798 if (!bReplay) { in createMessageDock()1844 if (!bReplay) in createMessageDock()[all …]
185 …if(bReplay == false && gameInitSettings.getGameType() != GameType::CustomGame && gameInitSettings.… in initGame()200 bReplay = true; in initReplay()1105 if(bReplay) { in runMainLoop()1269 if(bReplay == false) { in runMainLoop()1311 if(bReplay == false && currentGame->won == true) { in runMainLoop()1347 if(bReplay == true) { in onOptions()2113 if(gameType != GameType::CustomMultiplayer || bReplay) { in handleKeyInput()2120 if(gameType != GameType::CustomMultiplayer || bReplay) { in handleKeyInput()2127 if(gameType != GameType::CustomMultiplayer || bReplay) { in handleKeyInput()
579 bool bReplay = false; ///< Is this game actually a replay variable
3113 bool bReplay = GetState() == wxMEDIASTATE_PLAYING;3122 if (bReplay)