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Searched refs:bRestartGameAfterQuit (Results 1 – 6 of 6) sorted by relevance

/dports/games/openlierox/OpenLieroX/src/
H A Dmain.cpp85 bool bRestartGameAfterQuit = false; variable
783 if(!bRestartGameAfterQuit) in main()
792 if(!bRestartGameAfterQuit) { in main()
805 if(bRestartGameAfterQuit) { in main()
806 bRestartGameAfterQuit = false; in main()
1579 if(!bRestartGameAfterQuit) in ShutdownLieroX()
/dports/games/openlierox/OpenLieroX/include/
H A DLieroX.h198 extern bool bRestartGameAfterQuit;
/dports/games/openlierox/OpenLieroX/src/client/
H A DSounds.cpp217 if(bRestartGameAfterQuit) { in QuitSoundSystem()
H A DAuxLib.cpp892 if(bRestartGameAfterQuit) in ShutdownAuxLib()
/dports/games/openlierox/OpenLieroX/src/client/DeprecatedGUI/
H A DMenu_Main.cpp217 bRestartGameAfterQuit = true; // set restart-flag in Menu_MainFrame()
H A DMenu_Options.cpp789 bRestartGameAfterQuit = true; // set restart-flag in Menu_OptionsFrame()