Searched refs:bRunInTown (Results 1 – 7 of 7) sorted by relevance
223 gmenu_slider_set(&sgOptionsMenu[3], 0, 1, sgOptions.Gameplay.bRunInTown); in gamemenu_jogging()224 sgOptionsMenu[3].pszStr = jogging_toggle_names[!sgOptions.Gameplay.bRunInTown ? 1 : 0]; in gamemenu_jogging()353 sgOptions.Gameplay.bRunInTown = !sgOptions.Gameplay.bRunInTown; in gamemenu_loadjog()354 gbRunInTown = sgOptions.Gameplay.bRunInTown; in gamemenu_loadjog()
59 bool bRunInTown; member
24 Uint8 bRunInTown; member
57 gbRunInTown = sgOptions.Gameplay.bRunInTown; in mainmenu_single_player()
747 sgGameInitInfo.bRunInTown = sgOptions.Gameplay.bRunInTown; in NetInit()806 gbRunInTown = sgGameInitInfo.bRunInTown; in NetInit()
433 setIniInt("Game", "Run in Town", sgOptions.Gameplay.bRunInTown); in SaveOptions()506 sgOptions.Gameplay.bRunInTown = getIniBool("Game", "Run in Town", false); in LoadOptions()
449 data->bRunInTown = sgOptions.Gameplay.bRunInTown; in selgame_Password_Select()