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Searched refs:bRunInTown (Results 1 – 7 of 7) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dgamemenu.cpp223 gmenu_slider_set(&sgOptionsMenu[3], 0, 1, sgOptions.Gameplay.bRunInTown); in gamemenu_jogging()
224 sgOptionsMenu[3].pszStr = jogging_toggle_names[!sgOptions.Gameplay.bRunInTown ? 1 : 0]; in gamemenu_jogging()
353 sgOptions.Gameplay.bRunInTown = !sgOptions.Gameplay.bRunInTown; in gamemenu_loadjog()
354 gbRunInTown = sgOptions.Gameplay.bRunInTown; in gamemenu_loadjog()
H A Doptions.h59 bool bRunInTown; member
H A Dmulti.h24 Uint8 bRunInTown; member
H A Dmainmenu.cpp57 gbRunInTown = sgOptions.Gameplay.bRunInTown; in mainmenu_single_player()
H A Dmulti.cpp747 sgGameInitInfo.bRunInTown = sgOptions.Gameplay.bRunInTown; in NetInit()
806 gbRunInTown = sgGameInitInfo.bRunInTown; in NetInit()
H A Ddiablo.cpp433 setIniInt("Game", "Run in Town", sgOptions.Gameplay.bRunInTown); in SaveOptions()
506 sgOptions.Gameplay.bRunInTown = getIniBool("Game", "Run in Town", false); in LoadOptions()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/DiabloUI/
H A Dselgame.cpp449 data->bRunInTown = sgOptions.Gameplay.bRunInTown; in selgame_Password_Select()