Searched refs:bSetOrder (Results 1 – 2 of 2) sorted by relevance
386 bool bSetOrder = num && (*begin)->BPyramidOrder == mfxU32(MFX_FRAMEORDER_UNKNOWN); in IntBPyrReorder() local388 if (bSetOrder) in IntBPyrReorder()
2464 bool bSetOrder = num && (*begin)->BPyramidOrder == mfxU32(MFX_FRAMEORDER_UNKNOWN); in BPyrReorder() local2466 if (bSetOrder) in BPyrReorder()