Searched refs:bShouldEquipmentDegrade (Results 1 – 1 of 1) sorted by relevance
813 bool bShouldEquipmentDegrade = false; in actMagicMissile() local817 bShouldEquipmentDegrade = true; in actMagicMissile()825 bShouldEquipmentDegrade = true; in actMagicMissile()829 if ( bShouldEquipmentDegrade ) in actMagicMissile()