Searched refs:bShowFloatingOptions (Results 1 – 4 of 4) sorted by relevance
43 bool bShowFloatingOptions = false; variable170 bShowFloatingOptions = floating; in Menu_OptionsInitialize()171 if (!bShowFloatingOptions) in Menu_OptionsInitialize()181 if (!bShowFloatingOptions) in Menu_OptionsInitialize()270 if (!bShowFloatingOptions) { in Menu_OptionsInitialize()400 if (bShowFloatingOptions) { in Menu_OptionsInitialize()519 if (bShowFloatingOptions) { in Menu_OptionsProcessTopButtons()1043 if (!bShowFloatingOptions) in Menu_OptionsWaitInput()1071 bShowFloatingOptions = false; in Menu_FloatingOptionsShutdown()
738 …bool options = DeprecatedGUI::bShowFloatingOptions; // TODO: bad hack, because DrawGameMenu does … in Draw()743 …if (DeprecatedGUI::bShowFloatingOptions && options) { // Skip the first frame to ignore the clic… in Draw()1234 if(!con && !DeprecatedGUI::bShowFloatingOptions) in SimulateHud()1436 if( ! DeprecatedGUI::bShowFloatingOptions && !DeprecatedGUI::CChatWidget::GlobalEnabled() ) in DrawGameMenu()1505 DeprecatedGUI::bShowFloatingOptions = true; in DrawGameMenu()1554 if (!bChat_Typing && !DeprecatedGUI::bShowFloatingOptions) { in DrawGameMenu()
2328 if (DeprecatedGUI::bShowFloatingOptions) in Shutdown()
418 extern bool bShowFloatingOptions;