Searched refs:bShowTime (Results 1 – 4 of 4) sorted by relevance
119 Standard_Boolean bRunParallel, bNonDestructive, bShowTime; in bfillds() local131 bShowTime = Standard_False; in bfillds()142 bShowTime=Standard_True; in bfillds()185 if (bShowTime) in bfillds()213 Standard_Boolean bRunParallel, bShowTime; in bbuild() local237 bShowTime=Standard_False; in bbuild()243 bShowTime=Standard_True; in bbuild()272 if (bShowTime) in bbuild()313 Standard_Boolean bShowTime=Standard_False; in bbop() local319 bShowTime=Standard_True; in bbop()[all …]
183 Standard_Boolean bRunParallel, bShowTime; in bopcheck() local202 bShowTime=Standard_False; in bopcheck()208 bShowTime=Standard_True; in bopcheck()324 if (bShowTime) in bopcheck()
583 bool bShowTime = false; ///< Show how long this game is running variable
574 if(bShowTime) { in drawScreen()1094 bShowTime = winFlags & WINLOSEFLAGS_TIMEOUT; in runMainLoop()2083 bShowTime = !bShowTime; in handleKeyInput()