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Searched refs:bShowTime (Results 1 – 4 of 4) sorted by relevance

/dports/cad/opencascade/opencascade-7.6.0/src/BOPTest/
H A DBOPTest_PartitionCommands.cxx119 Standard_Boolean bRunParallel, bNonDestructive, bShowTime; in bfillds() local
131 bShowTime = Standard_False; in bfillds()
142 bShowTime=Standard_True; in bfillds()
185 if (bShowTime) in bfillds()
213 Standard_Boolean bRunParallel, bShowTime; in bbuild() local
237 bShowTime=Standard_False; in bbuild()
243 bShowTime=Standard_True; in bbuild()
272 if (bShowTime) in bbuild()
313 Standard_Boolean bShowTime=Standard_False; in bbop() local
319 bShowTime=Standard_True; in bbop()
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H A DBOPTest_CheckCommands.cxx183 Standard_Boolean bRunParallel, bShowTime; in bopcheck() local
202 bShowTime=Standard_False; in bopcheck()
208 bShowTime=Standard_True; in bopcheck()
324 if (bShowTime) in bopcheck()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h583 bool bShowTime = false; ///< Show how long this game is running variable
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp574 if(bShowTime) { in drawScreen()
1094 bShowTime = winFlags & WINLOSEFLAGS_TIMEOUT; in runMainLoop()
2083 bShowTime = !bShowTime; in handleKeyInput()