Searched refs:bShownAimTime (Results 1 – 6 of 6) sorted by relevance
219 s->bShownAimTime = REFINE_AIM_BURST; in HandleActivatedTargetCursor()223 ++s->bShownAimTime; in HandleActivatedTargetCursor()224 if (s->bShownAimTime > REFINE_AIM_5) in HandleActivatedTargetCursor()226 s->bShownAimTime = REFINE_AIM_5; in HandleActivatedTargetCursor()228 else if (s->bShownAimTime % 2 != 0) in HandleActivatedTargetCursor()259 switch (s->bShownAimTime) in HandleActivatedTargetCursor()611 s->bShownAimTime = REFINE_KNIFE_2; in HandleKnifeCursor()614 switch (s->bShownAimTime) in HandleKnifeCursor()687 s->bShownAimTime = REFINE_PUNCH_2; in HandlePunchCursor()690 switch (s->bShownAimTime) in HandlePunchCursor()[all …]
497 INT8 bShownAimTime; member
230 EXTR_I8(d, s->bShownAimTime) in ExtractSoldierType()740 INJ_I8(d, s->bShownAimTime) in InjectSoldierType()
2083 pSoldier->bAimTime = (pSoldier->bShownAimTime/2); in UIHandleMercAttack()2414 … sAPCost = CalcTotalAPsToAttack(sel, sTargetGridNo, TRUE, sel->bShownAimTime / 2); in SelectedMercCanAffordAttack()
492 sel->bShownAimTime = 0; in QueryTBLeftButton()
430 s->bShownAimTime = REFINE_AIM_1; in HandleItem()