Home
last modified time | relevance | path

Searched refs:bShownAimTime (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DUI_Cursors.cc219 s->bShownAimTime = REFINE_AIM_BURST; in HandleActivatedTargetCursor()
223 ++s->bShownAimTime; in HandleActivatedTargetCursor()
224 if (s->bShownAimTime > REFINE_AIM_5) in HandleActivatedTargetCursor()
226 s->bShownAimTime = REFINE_AIM_5; in HandleActivatedTargetCursor()
228 else if (s->bShownAimTime % 2 != 0) in HandleActivatedTargetCursor()
259 switch (s->bShownAimTime) in HandleActivatedTargetCursor()
611 s->bShownAimTime = REFINE_KNIFE_2; in HandleKnifeCursor()
614 switch (s->bShownAimTime) in HandleKnifeCursor()
687 s->bShownAimTime = REFINE_PUNCH_2; in HandlePunchCursor()
690 switch (s->bShownAimTime) in HandlePunchCursor()
[all …]
H A DSoldier_Control.h497 INT8 bShownAimTime; member
H A DLoadSaveSoldierType.cc230 EXTR_I8(d, s->bShownAimTime) in ExtractSoldierType()
740 INJ_I8(d, s->bShownAimTime) in InjectSoldierType()
H A DHandle_UI.cc2083 pSoldier->bAimTime = (pSoldier->bShownAimTime/2); in UIHandleMercAttack()
2414 … sAPCost = CalcTotalAPsToAttack(sel, sTargetGridNo, TRUE, sel->bShownAimTime / 2); in SelectedMercCanAffordAttack()
H A DTurn_Based_Input.cc492 sel->bShownAimTime = 0; in QueryTBLeftButton()
H A DHandle_Items.cc430 s->bShownAimTime = REFINE_AIM_1; in HandleItem()