Searched refs:bSupportsPaletteConversion (Results 1 – 12 of 12) sorted by relevance
42 if (g_ActiveConfig.backend_info.bSupportsPaletteConversion) in ~VertexManager()63 if (g_ActiveConfig.backend_info.bSupportsPaletteConversion) in Initialize()
107 g_Config.backend_info.bSupportsPaletteConversion = true; in InitBackendInfo()
816 v < Glsl140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? in CreateHeader()832 (is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ? in CreateHeader()
436 g_Config.backend_info.bSupportsPaletteConversion = in Renderer()574 g_Config.backend_info.bSupportsPaletteConversion = true; in Renderer()673 g_Config.backend_info.bSupportsPaletteConversion && in Renderer()
42 g_Config.backend_info.bSupportsPaletteConversion = true; in InitBackendInfo()
216 bool bSupportsPaletteConversion; member
41 bits.backend_palette_conversion = g_ActiveConfig.backend_info.bSupportsPaletteConversion; in GetCurrent()
255 DEBUG_ASSERT(g_ActiveConfig.backend_info.bSupportsPaletteConversion); in ApplyPaletteToEntry()1362 (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) || in GetTexture()1397 if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion) in GetTexture()
61 g_Config.backend_info.bSupportsPaletteConversion = true; in FillBackendInfo()
87 g_Config.backend_info.bSupportsPaletteConversion = true; in FillBackendInfo()
390 builder.AddData("gpu-has-palette-conversion", g_Config.backend_info.bSupportsPaletteConversion); in MakePerGameBuilder()
262 config->backend_info.bSupportsPaletteConversion = true; // Assumed support. in PopulateBackendInfo()