Searched refs:bVehicleUnderRepairID (Results 1 – 7 of 7) sorted by relevance
278 pSoldier->bVehicleUnderRepairID = -1; in ChangeSoldiersAssignment()400 if ( pSoldier->bVehicleUnderRepairID != -1 ) in HasCharacterFinishedRepairing()402 …fCanStillRepair = CanCharacterRepairVehicle(*pSoldier, GetVehicle(pSoldier->bVehicleUnderRepairID)… in HasCharacterFinishedRepairing()1770 if (s.bVehicleUnderRepairID != -1) in HandleRepairBySoldier()1772 VEHICLETYPE const& v = GetVehicle(s.bVehicleUnderRepairID); in HandleRepairBySoldier()3273 pSoldier -> bVehicleUnderRepairID = ( INT8 ) iRepairWhat; in RepairMenuBtnCallback()5961 if (s.bAssignment != REPAIR || s.fFixingRobot != robot || s.bVehicleUnderRepairID != vehicle_id) in SetSoldierAssignmentRepair()5967 s.bVehicleUnderRepairID = vehicle_id; in SetSoldierAssignmentRepair()6591 …sel->bVehicleUnderRepairID != -1 ? CanCharacterRepairVehicle(s, GetVehicle(sel->bVehicleUnderRepai… in SetAssignmentForList()6596 SetSoldierAssignmentRepair(s, sel->fFixingRobot, sel->bVehicleUnderRepairID); in SetAssignmentForList()
799 …s.bVehicleUnderRepairID != -1 ? pShortVehicleStrings[GetVehicle(s.bVehicleUnderRepairID).ubVehicle… in DrawCharacterInfo()
794 INT8 bVehicleUnderRepairID; member
529 EXTR_I8(d, s->bVehicleUnderRepairID) in ExtractSoldierType()1039 INJ_I8(d, s->bVehicleUnderRepairID) in InjectSoldierType()
906 if (s->bVehicleUnderRepairID != -1) in HandleRenderFaceAdjustments()
965 s.bVehicleUnderRepairID = -1; in InitSoldierStruct()
1072 FOR_EACH_SOLDIER(s) s->bVehicleUnderRepairID = -1; in LoadSavedGame()