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Searched refs:bVehicleUnderRepairID (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.cc278 pSoldier->bVehicleUnderRepairID = -1; in ChangeSoldiersAssignment()
400 if ( pSoldier->bVehicleUnderRepairID != -1 ) in HasCharacterFinishedRepairing()
402 …fCanStillRepair = CanCharacterRepairVehicle(*pSoldier, GetVehicle(pSoldier->bVehicleUnderRepairID)… in HasCharacterFinishedRepairing()
1770 if (s.bVehicleUnderRepairID != -1) in HandleRepairBySoldier()
1772 VEHICLETYPE const& v = GetVehicle(s.bVehicleUnderRepairID); in HandleRepairBySoldier()
3273 pSoldier -> bVehicleUnderRepairID = ( INT8 ) iRepairWhat; in RepairMenuBtnCallback()
5961 if (s.bAssignment != REPAIR || s.fFixingRobot != robot || s.bVehicleUnderRepairID != vehicle_id) in SetSoldierAssignmentRepair()
5967 s.bVehicleUnderRepairID = vehicle_id; in SetSoldierAssignmentRepair()
6591 …sel->bVehicleUnderRepairID != -1 ? CanCharacterRepairVehicle(s, GetVehicle(sel->bVehicleUnderRepai… in SetAssignmentForList()
6596 SetSoldierAssignmentRepair(s, sel->fFixingRobot, sel->bVehicleUnderRepairID); in SetAssignmentForList()
H A DMapScreen.cc799 …s.bVehicleUnderRepairID != -1 ? pShortVehicleStrings[GetVehicle(s.bVehicleUnderRepairID).ubVehicle… in DrawCharacterInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h794 INT8 bVehicleUnderRepairID; member
H A DLoadSaveSoldierType.cc529 EXTR_I8(d, s->bVehicleUnderRepairID) in ExtractSoldierType()
1039 INJ_I8(d, s->bVehicleUnderRepairID) in InjectSoldierType()
H A DFaces.cc906 if (s->bVehicleUnderRepairID != -1) in HandleRenderFaceAdjustments()
H A DSoldier_Create.cc965 s.bVehicleUnderRepairID = -1; in InitSoldierStruct()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame.cc1072 FOR_EACH_SOLDIER(s) s->bVehicleUnderRepairID = -1; in LoadSavedGame()