/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-paraLLEl/lightning/lib/ |
H A D | jit_sparc-cpu.c | 896 # define b_asw(jif,add,sgn,i0,r0,i1) _b_asw(_jit,jif,add,sgn,i0,r0,i1) macro 901 # define boaddi(i0, r0, i1) b_asw(1, 1, 1, i0, r0, i1) 903 # define boaddi_u(i0, r0, i1) b_asw(1, 1, 0, i0, r0, i1) 905 # define bxaddi(i0, r0, i1) b_asw(0, 1, 1, i0, r0, i1) 907 # define bxaddi_u(i0, r0, i1) b_asw(0, 1, 0, i0, r0, i1) 909 # define bosubi(i0, r0, i1) b_asw(1, 0, 1, i0, r0, i1) 911 # define bosubi_u(i0, r0, i1) b_asw(1, 0, 0, i0, r0, i1) 913 # define bxsubi(i0, r0, i1) b_asw(0, 0, 1, i0, r0, i1) 915 # define bxsubi_u(i0, r0, i1) b_asw(0, 0, 0, i0, r0, i1)
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/deps/lightning/lib/ |
H A D | jit_sparc-cpu.c | 896 # define b_asw(jif,add,sgn,i0,r0,i1) _b_asw(_jit,jif,add,sgn,i0,r0,i1) macro 901 # define boaddi(i0, r0, i1) b_asw(1, 1, 1, i0, r0, i1) 903 # define boaddi_u(i0, r0, i1) b_asw(1, 1, 0, i0, r0, i1) 905 # define bxaddi(i0, r0, i1) b_asw(0, 1, 1, i0, r0, i1) 907 # define bxaddi_u(i0, r0, i1) b_asw(0, 1, 0, i0, r0, i1) 909 # define bosubi(i0, r0, i1) b_asw(1, 0, 1, i0, r0, i1) 911 # define bosubi_u(i0, r0, i1) b_asw(1, 0, 0, i0, r0, i1) 913 # define bxsubi(i0, r0, i1) b_asw(0, 0, 1, i0, r0, i1) 915 # define bxsubi_u(i0, r0, i1) b_asw(0, 0, 0, i0, r0, i1)
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/deps/lightning/lib/ |
H A D | jit_sparc-cpu.c | 896 # define b_asw(jif,add,sgn,i0,r0,i1) _b_asw(_jit,jif,add,sgn,i0,r0,i1) macro 901 # define boaddi(i0, r0, i1) b_asw(1, 1, 1, i0, r0, i1) 903 # define boaddi_u(i0, r0, i1) b_asw(1, 1, 0, i0, r0, i1) 905 # define bxaddi(i0, r0, i1) b_asw(0, 1, 1, i0, r0, i1) 907 # define bxaddi_u(i0, r0, i1) b_asw(0, 1, 0, i0, r0, i1) 909 # define bosubi(i0, r0, i1) b_asw(1, 0, 1, i0, r0, i1) 911 # define bosubi_u(i0, r0, i1) b_asw(1, 0, 0, i0, r0, i1) 913 # define bxsubi(i0, r0, i1) b_asw(0, 0, 1, i0, r0, i1) 915 # define bxsubi_u(i0, r0, i1) b_asw(0, 0, 0, i0, r0, i1)
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/deps/lightning/lib/ |
H A D | jit_sparc-cpu.c | 896 # define b_asw(jif,add,sgn,i0,r0,i1) _b_asw(_jit,jif,add,sgn,i0,r0,i1) macro 901 # define boaddi(i0, r0, i1) b_asw(1, 1, 1, i0, r0, i1) 903 # define boaddi_u(i0, r0, i1) b_asw(1, 1, 0, i0, r0, i1) 905 # define bxaddi(i0, r0, i1) b_asw(0, 1, 1, i0, r0, i1) 907 # define bxaddi_u(i0, r0, i1) b_asw(0, 1, 0, i0, r0, i1) 909 # define bosubi(i0, r0, i1) b_asw(1, 0, 1, i0, r0, i1) 911 # define bosubi_u(i0, r0, i1) b_asw(1, 0, 0, i0, r0, i1) 913 # define bxsubi(i0, r0, i1) b_asw(0, 0, 1, i0, r0, i1) 915 # define bxsubi_u(i0, r0, i1) b_asw(0, 0, 0, i0, r0, i1)
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/dports/devel/lightning/lightning-2.1.3/lib/ |
H A D | jit_sparc-cpu.c | 896 # define b_asw(jif,add,sgn,i0,r0,i1) _b_asw(_jit,jif,add,sgn,i0,r0,i1) macro 901 # define boaddi(i0, r0, i1) b_asw(1, 1, 1, i0, r0, i1) 903 # define boaddi_u(i0, r0, i1) b_asw(1, 1, 0, i0, r0, i1) 905 # define bxaddi(i0, r0, i1) b_asw(0, 1, 1, i0, r0, i1) 907 # define bxaddi_u(i0, r0, i1) b_asw(0, 1, 0, i0, r0, i1) 909 # define bosubi(i0, r0, i1) b_asw(1, 0, 1, i0, r0, i1) 911 # define bosubi_u(i0, r0, i1) b_asw(1, 0, 0, i0, r0, i1) 913 # define bxsubi(i0, r0, i1) b_asw(0, 0, 1, i0, r0, i1) 915 # define bxsubi_u(i0, r0, i1) b_asw(0, 0, 0, i0, r0, i1)
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/deps/lightning/lib/ |
H A D | jit_sparc-cpu.c | 896 # define b_asw(jif,add,sgn,i0,r0,i1) _b_asw(_jit,jif,add,sgn,i0,r0,i1) macro 901 # define boaddi(i0, r0, i1) b_asw(1, 1, 1, i0, r0, i1) 903 # define boaddi_u(i0, r0, i1) b_asw(1, 1, 0, i0, r0, i1) 905 # define bxaddi(i0, r0, i1) b_asw(0, 1, 1, i0, r0, i1) 907 # define bxaddi_u(i0, r0, i1) b_asw(0, 1, 0, i0, r0, i1) 909 # define bosubi(i0, r0, i1) b_asw(1, 0, 1, i0, r0, i1) 911 # define bosubi_u(i0, r0, i1) b_asw(1, 0, 0, i0, r0, i1) 913 # define bxsubi(i0, r0, i1) b_asw(0, 0, 1, i0, r0, i1) 915 # define bxsubi_u(i0, r0, i1) b_asw(0, 0, 0, i0, r0, i1)
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