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Searched refs:backFlip (Results 1 – 2 of 2) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAvatar.cpp726 backFlip = false; in AvatarState()
3483 state.backFlip = false; in lockToWallCommon()
4212 state.backFlip = true; in startBackFlip()
4217 if (state.backFlip) in stopBackFlip()
4221 state.backFlip = false; in stopBackFlip()
5101 if (!rolling && !state.backFlip) in startRoll()
5847 if (state.backFlip) in onUpdate()
5864 if (!state.backFlip && !_isUnderWater && state.outOfWaterTimer < 0.1f && !riding && !boneLock.on) in onUpdate()
6470 if (!rolling && !state.backFlip && !flourish) in onUpdate()
6626 if (!rolling && !state.backFlip && !flourish) in onUpdate()
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H A DAvatar.h134 bool backFlip; variable