Searched refs:backFlip (Results 1 – 2 of 2) sorted by relevance
726 backFlip = false; in AvatarState()3483 state.backFlip = false; in lockToWallCommon()4212 state.backFlip = true; in startBackFlip()4217 if (state.backFlip) in stopBackFlip()4221 state.backFlip = false; in stopBackFlip()5101 if (!rolling && !state.backFlip) in startRoll()5847 if (state.backFlip) in onUpdate()5864 if (!state.backFlip && !_isUnderWater && state.outOfWaterTimer < 0.1f && !riding && !boneLock.on) in onUpdate()6470 if (!rolling && !state.backFlip && !flourish) in onUpdate()6626 if (!rolling && !state.backFlip && !flourish) in onUpdate()[all …]
134 bool backFlip; variable