Searched refs:backMove (Results 1 – 5 of 5) sorted by relevance
28 extern JE_word backMove, backMove2, backMove3;
829 backMove = 1; in JE_main()1268 if (forceEvents && !backMove) in JE_main()1285 curLoc += backMove; in JE_main()1287 backPos += backMove; in JE_main()1342 tempBackMove = backMove; in JE_main()2341 backMove = 1; in JE_main()2377 backMove = 1; in JE_main()4057 enemy[b-1].ey -= backMove; in JE_createNewEventEnemy()4161 explodeMove = backMove; in JE_eventSystem()4165 if (backMove > 0) in JE_eventSystem()[all …]
33 JE_word backMove, backMove2, backMove3; variable
101 void backMove();
166 backMove(); in receiveString()249 void XBoardProtocol::backMove() { in backMove() function in XBoardProtocol