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Searched refs:backMove (Results 1 – 5 of 5) sorted by relevance

/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dbackgrnd.h28 extern JE_word backMove, backMove2, backMove3;
H A Dtyrian2.c829 backMove = 1; in JE_main()
1268 if (forceEvents && !backMove) in JE_main()
1285 curLoc += backMove; in JE_main()
1287 backPos += backMove; in JE_main()
1342 tempBackMove = backMove; in JE_main()
2341 backMove = 1; in JE_main()
2377 backMove = 1; in JE_main()
4057 enemy[b-1].ey -= backMove; in JE_createNewEventEnemy()
4161 explodeMove = backMove; in JE_eventSystem()
4165 if (backMove > 0) in JE_eventSystem()
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H A Dbackgrnd.c33 JE_word backMove, backMove2, backMove3; variable
/dports/games/eboard/eboard-1.1.3/
H A Dproto_xboard.h101 void backMove();
H A Dproto_xboard.cc166 backMove(); in receiveString()
249 void XBoardProtocol::backMove() { in backMove() function in XBoardProtocol