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Searched refs:back_framebuffer (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvdp1.c464 void Vdp1DrawCommands(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in Vdp1DrawCommands() argument
475 VIDCore->Vdp1NormalSpriteDraw(ram, regs, back_framebuffer); in Vdp1DrawCommands()
486 VIDCore->Vdp1PolygonDraw(ram, regs, back_framebuffer); in Vdp1DrawCommands()
490 VIDCore->Vdp1PolylineDraw(ram, regs, back_framebuffer); in Vdp1DrawCommands()
493 VIDCore->Vdp1LineDraw(ram, regs, back_framebuffer); in Vdp1DrawCommands()
686 u8 back_framebuffer[0x40000] = { 0 }; in Vdp1SaveState() local
699 back_framebuffer[i] = Vdp1FrameBufferReadByte(i); in Vdp1SaveState()
701 ywrite(&check, (void *)back_framebuffer, 0x40000, 1, fp); in Vdp1SaveState()
713 u8 back_framebuffer[0x40000] = { 0 }; in Vdp1LoadState() local
723 yread(&check, (void *)back_framebuffer, 0x40000, 1, fp); in Vdp1LoadState()
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H A Dvdp1.h71 void(*Vdp1NormalSpriteDraw)(u8 * ram, Vdp1 * regs, u8 * back_framebuffer);
72 void(*Vdp1ScaledSpriteDraw)(u8 * ram, Vdp1 * regs, u8 * back_framebuffer);
73 void(*Vdp1DistortedSpriteDraw)(u8 * ram, Vdp1 * regs, u8 * back_framebuffer);
74 void(*Vdp1PolygonDraw)(u8 * ram, Vdp1 * regs, u8 * back_framebuffer);
75 void(*Vdp1PolylineDraw)(u8 * ram, Vdp1 * regs, u8 * back_framebuffer);
76 void(*Vdp1LineDraw)(u8 * ram, Vdp1 * regs, u8 * back_framebuffer);
123 void Vdp1DrawCommands(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
H A Dvidsoft.c178 u8 back_framebuffer[0x40000]; member
2425 VIDSoftVdp1EraseFrameBuffer(regs, back_framebuffer); in VIDSoftVdp1DrawStartBody()
2719 u8 * iPix = &back_framebuffer[(y2 * vdp1width) + x]; in putpixel8()
2723 if (iPix >= (back_framebuffer + 0x40000)) in putpixel8()
2762 iPix = &((u16 *)back_framebuffer)[(y * vdp1width) + x]; in putpixel()
2764 if (iPix >= (u16*)(back_framebuffer + 0x40000)) in putpixel()
2948 putpixel(x, y, regs, cmd, back_framebuffer); in DrawLineCallback()
2950 putpixel8(x, y, regs, cmd, back_framebuffer); in DrawLineCallback()
3159 1, NULL, NULL, regs, cmd, ram, back_framebuffer); in drawQuad()
3201 ram, back_framebuffer in drawQuad()
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H A Dvidogl.c73 void VIDOGLVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
74 void VIDOGLVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
75 void VIDOGLVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
76 void VIDOGLVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
77 void VIDOGLVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
78 void VIDOGLVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
3166 void VIDOGLVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1NormalSpriteDraw() argument
3277 void VIDOGLVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1ScaledSpriteDraw() argument
3641 void VIDOGLVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1PolygonDraw() argument
3937 void VIDOGLVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1PolylineDraw() argument
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/
H A Dvidgcd.c79 void VIDGCDVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
80 void VIDGCDVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
81 void VIDGCDVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
82 void VIDGCDVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
83 void VIDGCDVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
84 void VIDGCDVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer);
2353 void VIDGCDVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) { in VIDGCDVdp1NormalSpriteDraw() argument
2375 void VIDGCDVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer){ in VIDGCDVdp1ScaledSpriteDraw() argument
2477 void VIDGCDVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) { in VIDGCDVdp1DistortedSpriteDraw() argument
2511 void VIDGCDVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDGCDVdp1PolylineDraw() argument
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