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Searched refs:back_topz1 (Results 1 – 1 of 1) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dr_surf.cpp1032 float back_topz1 = back_ceiling->GetPointZ(*seg->v1); in CreateSegParts() local
1045 top_topz1 = back_topz1; in CreateSegParts()
1087 wv[0].z = MAX(back_topz1, botz1); in CreateSegParts()
1178 if (topz1 > back_topz1 && sidedef->TopTexture > 0) in CreateSegParts()
1180 midtopz1 = back_topz1; in CreateSegParts()
1510 float back_topz1 = back_ceiling->GetPointZ(*seg->v1); in UpdateDrawSeg() local
1520 top_topz1 = back_topz1; in UpdateDrawSeg()
1547 wv[0].z = MAX(back_topz1, botz1); in UpdateDrawSeg()
1699 float back_topz1 = back_ceiling->GetPointZ(*seg->v1); in UpdateDrawSeg() local
1708 if (topz1 > back_topz1 && sidedef->TopTexture > 0) in UpdateDrawSeg()
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