Searched refs:back_topz1 (Results 1 – 1 of 1) sorted by relevance
1032 float back_topz1 = back_ceiling->GetPointZ(*seg->v1); in CreateSegParts() local1045 top_topz1 = back_topz1; in CreateSegParts()1087 wv[0].z = MAX(back_topz1, botz1); in CreateSegParts()1178 if (topz1 > back_topz1 && sidedef->TopTexture > 0) in CreateSegParts()1180 midtopz1 = back_topz1; in CreateSegParts()1510 float back_topz1 = back_ceiling->GetPointZ(*seg->v1); in UpdateDrawSeg() local1520 top_topz1 = back_topz1; in UpdateDrawSeg()1547 wv[0].z = MAX(back_topz1, botz1); in UpdateDrawSeg()1699 float back_topz1 = back_ceiling->GetPointZ(*seg->v1); in UpdateDrawSeg() local1708 if (topz1 > back_topz1 && sidedef->TopTexture > 0) in UpdateDrawSeg()[all …]