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Searched refs:backlerp (Results 1 – 25 of 220) sorted by relevance

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/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_mesh.c185 float frontlerp, backlerp; in GL_DrawAliasModel() local
208 backlerp = ent->backlerp; in GL_DrawAliasModel()
209 frontlerp = 1.0f - backlerp; in GL_DrawAliasModel()
213 origin[0] = ent->oldorigin[0] * backlerp + ent->origin[0] * frontlerp; in GL_DrawAliasModel()
214 origin[1] = ent->oldorigin[1] * backlerp + ent->origin[1] * frontlerp; in GL_DrawAliasModel()
215 origin[2] = ent->oldorigin[2] * backlerp + ent->origin[2] * frontlerp; in GL_DrawAliasModel()
220 if( newframeIdx == oldframeIdx || backlerp == 0 ) { in GL_DrawAliasModel()
277 VectorScale( oldframe->scale, backlerp, oldscale ); in GL_DrawAliasModel()
281 oldframe->translate[0] * backlerp + in GL_DrawAliasModel()
284 oldframe->translate[1] * backlerp + in GL_DrawAliasModel()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
81 backlerp = 0; in RB_SurfaceAnim()
84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
110 if ( !backlerp ) { in RB_SurfaceAnim()
117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim()
472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
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H A Dtr_surface.c634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec()
638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec()
700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec()
701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec()
761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
861 float backlerp; in RB_SurfaceMesh() local
869 backlerp = 0; in RB_SurfaceMesh()
871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
81 backlerp = 0; in RB_SurfaceAnim()
84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
110 if ( !backlerp ) { in RB_SurfaceAnim()
117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim()
472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
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H A Dtr_surface.c634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec()
638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec()
700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec()
701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec()
761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
861 float backlerp; in RB_SurfaceMesh() local
869 backlerp = 0; in RB_SurfaceMesh()
871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_animation.c67 float frontlerp, backlerp; in RB_SurfaceAnim() local
82 backlerp = 0; in RB_SurfaceAnim()
85 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim()
86 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
111 if ( !backlerp ) { in RB_SurfaceAnim()
118 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim()
451 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
468 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim()
473 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim()
474 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
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H A Dtr_surface.c635 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec()
639 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec()
701 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec()
702 oldNormalScale = backlerp; in LerpMeshVertexes_altivec()
762 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
766 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
801 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
862 float backlerp; in RB_SurfaceMesh() local
870 backlerp = 0; in RB_SurfaceMesh()
872 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
81 backlerp = 0; in RB_SurfaceAnim()
84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
110 if ( !backlerp ) { in RB_SurfaceAnim()
117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim()
472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
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H A Dtr_surface.c634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec()
638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec()
700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec()
701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec()
761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
861 float backlerp; in RB_SurfaceMesh() local
869 backlerp = 0; in RB_SurfaceMesh()
871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
81 backlerp = 0; in RB_SurfaceAnim()
84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
110 if ( !backlerp ) { in RB_SurfaceAnim()
117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim()
472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
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H A Dtr_surface.c634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec()
638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec()
700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec()
701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec()
761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
861 float backlerp; in RB_SurfaceMesh() local
869 backlerp = 0; in RB_SurfaceMesh()
871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
81 backlerp = 0; in RB_SurfaceAnim()
84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
110 if ( !backlerp ) { in RB_SurfaceAnim()
117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim()
472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
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H A Dtr_surface.c634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec()
638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec()
700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec()
701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec()
761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
861 float backlerp; in RB_SurfaceMesh() local
869 backlerp = 0; in RB_SurfaceMesh()
871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_surface.c675 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
679 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
714 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
775 float backlerp; in RB_SurfaceMesh() local
790 backlerp = 0; in RB_SurfaceMesh()
792 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
883 if ( backlerp == 0 ) { in LerpCMeshVertexes()
930 oldNormalScale = backlerp; in LerpCMeshVertexes()
990 float backlerp; in RB_SurfaceCMesh() local
1005 backlerp = 0; in RB_SurfaceCMesh()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_surface.c675 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar()
679 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar()
714 oldNormalScale = backlerp; in LerpMeshVertexes_scalar()
775 float backlerp; in RB_SurfaceMesh() local
790 backlerp = 0; in RB_SurfaceMesh()
792 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
883 if ( backlerp == 0 ) { in LerpCMeshVertexes()
930 oldNormalScale = backlerp; in LerpCMeshVertexes()
990 float backlerp; in RB_SurfaceCMesh() local
1005 backlerp = 0; in RB_SurfaceCMesh()
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/dports/games/q2pro/q2pro/ui/
H A Dui_playerconfig.c113 float backlerp; in PlayerConfig_MenuDraw() local
120 backlerp = 0; in PlayerConfig_MenuDraw()
122 backlerp = 1 - ( float )( uis.realtime - m_playerConfig.oldTime ) / in PlayerConfig_MenuDraw()
126 m_playerConfig.entities[0].backlerp = backlerp; in PlayerConfig_MenuDraw()
127 m_playerConfig.entities[1].backlerp = backlerp; in PlayerConfig_MenuDraw()
/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/
H A DMD2Model.java245 final float backlerp = getBackLerp(frame); in getVerticesLerp() local
246 final float frontlerp = 1.0f - backlerp; in getVerticesLerp()
247 final Vector3 move = new Vector3(backlerp * old.getTranslate().getX() in getVerticesLerp()
248 + frontlerp * newF.getTranslate().getX(), backlerp in getVerticesLerp()
250 * newF.getTranslate().getY(), backlerp in getVerticesLerp()
258 final float x = move.getX() + array[ov + 0] * backlerp in getVerticesLerp()
260 final float y = move.getY() + array[ov + 1] * backlerp in getVerticesLerp()
262 final float z = move.getZ() + array[ov + 2] * backlerp in getVerticesLerp()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_mesh.c96 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() argument
133 frontlerp = 1.0f - backlerp; in GL_DrawAliasFrameLerp()
145 move[0] = backlerp*move[0] + frontlerp*frame->translate[0]; in GL_DrawAliasFrameLerp()
146 move[1] = backlerp*move[1] + frontlerp*frame->translate[1]; in GL_DrawAliasFrameLerp()
147 move[2] = backlerp*move[2] + frontlerp*frame->translate[2]; in GL_DrawAliasFrameLerp()
150 backv[0] = backlerp*oldframe->scale[0]; in GL_DrawAliasFrameLerp()
152 backv[1] = backlerp*oldframe->scale[1]; in GL_DrawAliasFrameLerp()
154 backv[2] = backlerp*oldframe->scale[2]; in GL_DrawAliasFrameLerp()
844 currententity->backlerp = 0; in R_DrawAliasModel()
846 GL_DrawAliasFrameLerp (paliashdr, currententity->backlerp); in R_DrawAliasModel()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_animation.c42 lf->oldFrame = lf->frame = lf->backlerp = 0; in CG_RunLerpFrame()
108 lf->backlerp = 0; in CG_RunLerpFrame()
110 … lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); in CG_RunLerpFrame()
H A Dcg_animmapobj.c38 *backLerp = cent->lerpFrame.backlerp; in CG_DoorAnimation()
96 CG_DoorAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); in CG_ModelDoor()
126 *backLerp = cent->lerpFrame.backlerp; in CG_AMOAnimation()
199 CG_AMOAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); in CG_AnimMapObj()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_md3.cpp222 …xes ( srfTriangles_t *tri, const struct md3Surface_s *surf, const float backlerp, const int frame,… in LerpMeshVertexes() argument
230 newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); in LerpMeshVertexes()
234 if ( backlerp == 0 ) { in LerpMeshVertexes()
254 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes()
277 float backlerp; in InstantiateDynamicModel() local
299 backlerp = ent->shaderParms[SHADERPARM_MD3_BACKLERP]; in InstantiateDynamicModel()
315 LerpMeshVertexes( tri, surface, backlerp, frame, oldframe ); in InstantiateDynamicModel()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_surface.c814 if (backlerp == 0) in LerpMeshVertexes()
847 …outNormal[0] = (int16_t)(newVerts->normal[0] * (1.0f - backlerp) + oldVerts->normal[0] * backlerp); in LerpMeshVertexes()
848 …outNormal[1] = (int16_t)(newVerts->normal[1] * (1.0f - backlerp) + oldVerts->normal[1] * backlerp); in LerpMeshVertexes()
849 …outNormal[2] = (int16_t)(newVerts->normal[2] * (1.0f - backlerp) + oldVerts->normal[2] * backlerp); in LerpMeshVertexes()
852 …tTangent[0] = (int16_t)(newVerts->tangent[0] * (1.0f - backlerp) + oldVerts->tangent[0] * backlerp in LerpMeshVertexes()
853 …tTangent[1] = (int16_t)(newVerts->tangent[1] * (1.0f - backlerp) + oldVerts->tangent[1] * backlerp in LerpMeshVertexes()
854 …tTangent[2] = (int16_t)(newVerts->tangent[2] * (1.0f - backlerp) + oldVerts->tangent[2] * backlerp in LerpMeshVertexes()
874 float backlerp; in RB_SurfaceMesh() local
887 backlerp = 0; in RB_SurfaceMesh()
889 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_surface.c812 if (backlerp == 0) in LerpMeshVertexes()
845 …outNormal[0] = (int16_t)(newVerts->normal[0] * (1.0f - backlerp) + oldVerts->normal[0] * backlerp); in LerpMeshVertexes()
846 …outNormal[1] = (int16_t)(newVerts->normal[1] * (1.0f - backlerp) + oldVerts->normal[1] * backlerp); in LerpMeshVertexes()
847 …outNormal[2] = (int16_t)(newVerts->normal[2] * (1.0f - backlerp) + oldVerts->normal[2] * backlerp); in LerpMeshVertexes()
850 …tTangent[0] = (int16_t)(newVerts->tangent[0] * (1.0f - backlerp) + oldVerts->tangent[0] * backlerp in LerpMeshVertexes()
851 …tTangent[1] = (int16_t)(newVerts->tangent[1] * (1.0f - backlerp) + oldVerts->tangent[1] * backlerp in LerpMeshVertexes()
852 …tTangent[2] = (int16_t)(newVerts->tangent[2] * (1.0f - backlerp) + oldVerts->tangent[2] * backlerp in LerpMeshVertexes()
872 float backlerp; in RB_SurfaceMesh() local
885 backlerp = 0; in RB_SurfaceMesh()
887 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_md3.c318 GL_DrawAliasMD3FrameLerp(maliasmodel_t * paliashdr, maliasmesh_t mesh, float backlerp) in GL_DrawAliasMD3FrameLerp() argument
335 frontlerp = 1.0 - backlerp; in GL_DrawAliasMD3FrameLerp()
360 move[i] = backlerp * move[i] + frontlerp * frame->translate[i]; in GL_DrawAliasMD3FrameLerp()
367 v->normal[0] + (ov->normal[0] - v->normal[0]) * backlerp, in GL_DrawAliasMD3FrameLerp()
368 v->normal[1] + (ov->normal[1] - v->normal[1]) * backlerp, in GL_DrawAliasMD3FrameLerp()
369 v->normal[2] + (ov->normal[2] - v->normal[2]) * backlerp); in GL_DrawAliasMD3FrameLerp()
371 move[0] + ov->point[0] * backlerp + v->point[0] * frontlerp, in GL_DrawAliasMD3FrameLerp()
372 move[1] + ov->point[1] * backlerp + v->point[1] * frontlerp, in GL_DrawAliasMD3FrameLerp()
373 move[2] + ov->point[2] * backlerp + v->point[2] * frontlerp); in GL_DrawAliasMD3FrameLerp()
543 e->backlerp = 0; in R_DrawAliasMD3Model()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_mesh.c294 backlerp, lightdir, currententity->angles, false ); in lightAliasModel()
367 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerpShell()
396 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerpShell()
402 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerpShell()
635 lightAliasModel (shadelight, verts, ov, backlerp, lightcolor); in celTexCoord()
693 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
707 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp()
713 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp()
2038 frontlerp = 1.0 - currententity->backlerp; in R_DrawAliasShadow()
2054 backv[i] = currententity->backlerp*oldframe->scale[i]; in R_DrawAliasShadow()
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