/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_mesh.c | 185 float frontlerp, backlerp; in GL_DrawAliasModel() local 208 backlerp = ent->backlerp; in GL_DrawAliasModel() 209 frontlerp = 1.0f - backlerp; in GL_DrawAliasModel() 213 origin[0] = ent->oldorigin[0] * backlerp + ent->origin[0] * frontlerp; in GL_DrawAliasModel() 214 origin[1] = ent->oldorigin[1] * backlerp + ent->origin[1] * frontlerp; in GL_DrawAliasModel() 215 origin[2] = ent->oldorigin[2] * backlerp + ent->origin[2] * frontlerp; in GL_DrawAliasModel() 220 if( newframeIdx == oldframeIdx || backlerp == 0 ) { in GL_DrawAliasModel() 277 VectorScale( oldframe->scale, backlerp, oldscale ); in GL_DrawAliasModel() 281 oldframe->translate[0] * backlerp + in GL_DrawAliasModel() 284 oldframe->translate[1] * backlerp + in GL_DrawAliasModel() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 81 backlerp = 0; in RB_SurfaceAnim() 84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 110 if ( !backlerp ) { in RB_SurfaceAnim() 117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim() 472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() [all …]
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H A D | tr_surface.c | 634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec() 638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec() 700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec() 701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec() 761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 861 float backlerp; in RB_SurfaceMesh() local 869 backlerp = 0; in RB_SurfaceMesh() 871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 81 backlerp = 0; in RB_SurfaceAnim() 84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 110 if ( !backlerp ) { in RB_SurfaceAnim() 117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim() 472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() [all …]
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H A D | tr_surface.c | 634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec() 638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec() 700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec() 701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec() 761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 861 float backlerp; in RB_SurfaceMesh() local 869 backlerp = 0; in RB_SurfaceMesh() 871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_animation.c | 67 float frontlerp, backlerp; in RB_SurfaceAnim() local 82 backlerp = 0; in RB_SurfaceAnim() 85 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim() 86 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 111 if ( !backlerp ) { in RB_SurfaceAnim() 118 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim() 451 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 468 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim() 473 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim() 474 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() [all …]
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H A D | tr_surface.c | 635 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec() 639 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec() 701 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec() 702 oldNormalScale = backlerp; in LerpMeshVertexes_altivec() 762 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 766 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 801 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 862 float backlerp; in RB_SurfaceMesh() local 870 backlerp = 0; in RB_SurfaceMesh() 872 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 81 backlerp = 0; in RB_SurfaceAnim() 84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 110 if ( !backlerp ) { in RB_SurfaceAnim() 117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim() 472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() [all …]
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H A D | tr_surface.c | 634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec() 638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec() 700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec() 701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec() 761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 861 float backlerp; in RB_SurfaceMesh() local 869 backlerp = 0; in RB_SurfaceMesh() 871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 81 backlerp = 0; in RB_SurfaceAnim() 84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 110 if ( !backlerp ) { in RB_SurfaceAnim() 117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim() 472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() [all …]
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H A D | tr_surface.c | 634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec() 638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec() 700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec() 701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec() 761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 861 float backlerp; in RB_SurfaceMesh() local 869 backlerp = 0; in RB_SurfaceMesh() 871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 81 backlerp = 0; in RB_SurfaceAnim() 84 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 110 if ( !backlerp ) { in RB_SurfaceAnim() 117 + backlerp * ((float *)oldFrame->bones)[i]; in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 467 backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used in RB_MDRSurfaceAnim() 472 backlerp = backEnd.currentEntity->e.backlerp; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() [all …]
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H A D | tr_surface.c | 634 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_altivec() 638 if ( backlerp == 0 ) { in LerpMeshVertexes_altivec() 700 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes_altivec() 701 oldNormalScale = backlerp; in LerpMeshVertexes_altivec() 761 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 765 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 800 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 861 float backlerp; in RB_SurfaceMesh() local 869 backlerp = 0; in RB_SurfaceMesh() 871 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_surface.c | 675 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 679 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 714 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 775 float backlerp; in RB_SurfaceMesh() local 790 backlerp = 0; in RB_SurfaceMesh() 792 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() 883 if ( backlerp == 0 ) { in LerpCMeshVertexes() 930 oldNormalScale = backlerp; in LerpCMeshVertexes() 990 float backlerp; in RB_SurfaceCMesh() local 1005 backlerp = 0; in RB_SurfaceCMesh() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_surface.c | 675 newNormalScale = 1.0 - backlerp; in LerpMeshVertexes_scalar() 679 if ( backlerp == 0 ) { in LerpMeshVertexes_scalar() 714 oldNormalScale = backlerp; in LerpMeshVertexes_scalar() 775 float backlerp; in RB_SurfaceMesh() local 790 backlerp = 0; in RB_SurfaceMesh() 792 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() 883 if ( backlerp == 0 ) { in LerpCMeshVertexes() 930 oldNormalScale = backlerp; in LerpCMeshVertexes() 990 float backlerp; in RB_SurfaceCMesh() local 1005 backlerp = 0; in RB_SurfaceCMesh() [all …]
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/dports/games/q2pro/q2pro/ui/ |
H A D | ui_playerconfig.c | 113 float backlerp; in PlayerConfig_MenuDraw() local 120 backlerp = 0; in PlayerConfig_MenuDraw() 122 backlerp = 1 - ( float )( uis.realtime - m_playerConfig.oldTime ) / in PlayerConfig_MenuDraw() 126 m_playerConfig.entities[0].backlerp = backlerp; in PlayerConfig_MenuDraw() 127 m_playerConfig.entities[1].backlerp = backlerp; in PlayerConfig_MenuDraw()
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/ |
H A D | MD2Model.java | 245 final float backlerp = getBackLerp(frame); in getVerticesLerp() local 246 final float frontlerp = 1.0f - backlerp; in getVerticesLerp() 247 final Vector3 move = new Vector3(backlerp * old.getTranslate().getX() in getVerticesLerp() 248 + frontlerp * newF.getTranslate().getX(), backlerp in getVerticesLerp() 250 * newF.getTranslate().getY(), backlerp in getVerticesLerp() 258 final float x = move.getX() + array[ov + 0] * backlerp in getVerticesLerp() 260 final float y = move.getY() + array[ov + 1] * backlerp in getVerticesLerp() 262 final float z = move.getZ() + array[ov + 2] * backlerp in getVerticesLerp()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 96 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() argument 133 frontlerp = 1.0f - backlerp; in GL_DrawAliasFrameLerp() 145 move[0] = backlerp*move[0] + frontlerp*frame->translate[0]; in GL_DrawAliasFrameLerp() 146 move[1] = backlerp*move[1] + frontlerp*frame->translate[1]; in GL_DrawAliasFrameLerp() 147 move[2] = backlerp*move[2] + frontlerp*frame->translate[2]; in GL_DrawAliasFrameLerp() 150 backv[0] = backlerp*oldframe->scale[0]; in GL_DrawAliasFrameLerp() 152 backv[1] = backlerp*oldframe->scale[1]; in GL_DrawAliasFrameLerp() 154 backv[2] = backlerp*oldframe->scale[2]; in GL_DrawAliasFrameLerp() 844 currententity->backlerp = 0; in R_DrawAliasModel() 846 GL_DrawAliasFrameLerp (paliashdr, currententity->backlerp); in R_DrawAliasModel()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_animation.c | 42 lf->oldFrame = lf->frame = lf->backlerp = 0; in CG_RunLerpFrame() 108 lf->backlerp = 0; in CG_RunLerpFrame() 110 … lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); in CG_RunLerpFrame()
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H A D | cg_animmapobj.c | 38 *backLerp = cent->lerpFrame.backlerp; in CG_DoorAnimation() 96 CG_DoorAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); in CG_ModelDoor() 126 *backLerp = cent->lerpFrame.backlerp; in CG_AMOAnimation() 199 CG_AMOAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); in CG_AnimMapObj()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_md3.cpp | 222 …xes ( srfTriangles_t *tri, const struct md3Surface_s *surf, const float backlerp, const int frame,… in LerpMeshVertexes() argument 230 newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); in LerpMeshVertexes() 234 if ( backlerp == 0 ) { in LerpMeshVertexes() 254 oldXyzScale = MD3_XYZ_SCALE * backlerp; in LerpMeshVertexes() 277 float backlerp; in InstantiateDynamicModel() local 299 backlerp = ent->shaderParms[SHADERPARM_MD3_BACKLERP]; in InstantiateDynamicModel() 315 LerpMeshVertexes( tri, surface, backlerp, frame, oldframe ); in InstantiateDynamicModel()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_surface.c | 814 if (backlerp == 0) in LerpMeshVertexes() 847 …outNormal[0] = (int16_t)(newVerts->normal[0] * (1.0f - backlerp) + oldVerts->normal[0] * backlerp); in LerpMeshVertexes() 848 …outNormal[1] = (int16_t)(newVerts->normal[1] * (1.0f - backlerp) + oldVerts->normal[1] * backlerp); in LerpMeshVertexes() 849 …outNormal[2] = (int16_t)(newVerts->normal[2] * (1.0f - backlerp) + oldVerts->normal[2] * backlerp); in LerpMeshVertexes() 852 …tTangent[0] = (int16_t)(newVerts->tangent[0] * (1.0f - backlerp) + oldVerts->tangent[0] * backlerp… in LerpMeshVertexes() 853 …tTangent[1] = (int16_t)(newVerts->tangent[1] * (1.0f - backlerp) + oldVerts->tangent[1] * backlerp… in LerpMeshVertexes() 854 …tTangent[2] = (int16_t)(newVerts->tangent[2] * (1.0f - backlerp) + oldVerts->tangent[2] * backlerp… in LerpMeshVertexes() 874 float backlerp; in RB_SurfaceMesh() local 887 backlerp = 0; in RB_SurfaceMesh() 889 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_surface.c | 812 if (backlerp == 0) in LerpMeshVertexes() 845 …outNormal[0] = (int16_t)(newVerts->normal[0] * (1.0f - backlerp) + oldVerts->normal[0] * backlerp); in LerpMeshVertexes() 846 …outNormal[1] = (int16_t)(newVerts->normal[1] * (1.0f - backlerp) + oldVerts->normal[1] * backlerp); in LerpMeshVertexes() 847 …outNormal[2] = (int16_t)(newVerts->normal[2] * (1.0f - backlerp) + oldVerts->normal[2] * backlerp); in LerpMeshVertexes() 850 …tTangent[0] = (int16_t)(newVerts->tangent[0] * (1.0f - backlerp) + oldVerts->tangent[0] * backlerp… in LerpMeshVertexes() 851 …tTangent[1] = (int16_t)(newVerts->tangent[1] * (1.0f - backlerp) + oldVerts->tangent[1] * backlerp… in LerpMeshVertexes() 852 …tTangent[2] = (int16_t)(newVerts->tangent[2] * (1.0f - backlerp) + oldVerts->tangent[2] * backlerp… in LerpMeshVertexes() 872 float backlerp; in RB_SurfaceMesh() local 885 backlerp = 0; in RB_SurfaceMesh() 887 backlerp = backEnd.currentEntity->e.backlerp; in RB_SurfaceMesh() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_md3.c | 318 GL_DrawAliasMD3FrameLerp(maliasmodel_t * paliashdr, maliasmesh_t mesh, float backlerp) in GL_DrawAliasMD3FrameLerp() argument 335 frontlerp = 1.0 - backlerp; in GL_DrawAliasMD3FrameLerp() 360 move[i] = backlerp * move[i] + frontlerp * frame->translate[i]; in GL_DrawAliasMD3FrameLerp() 367 v->normal[0] + (ov->normal[0] - v->normal[0]) * backlerp, in GL_DrawAliasMD3FrameLerp() 368 v->normal[1] + (ov->normal[1] - v->normal[1]) * backlerp, in GL_DrawAliasMD3FrameLerp() 369 v->normal[2] + (ov->normal[2] - v->normal[2]) * backlerp); in GL_DrawAliasMD3FrameLerp() 371 move[0] + ov->point[0] * backlerp + v->point[0] * frontlerp, in GL_DrawAliasMD3FrameLerp() 372 move[1] + ov->point[1] * backlerp + v->point[1] * frontlerp, in GL_DrawAliasMD3FrameLerp() 373 move[2] + ov->point[2] * backlerp + v->point[2] * frontlerp); in GL_DrawAliasMD3FrameLerp() 543 e->backlerp = 0; in R_DrawAliasMD3Model() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 294 backlerp, lightdir, currententity->angles, false ); in lightAliasModel() 367 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerpShell() 396 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerpShell() 402 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerpShell() 635 lightAliasModel (shadelight, verts, ov, backlerp, lightcolor); in celTexCoord() 693 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 707 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp() 713 backv[i] = backlerp*oldframe->scale[i]; in GL_DrawAliasFrameLerp() 2038 frontlerp = 1.0 - currententity->backlerp; in R_DrawAliasShadow() 2054 backv[i] = currententity->backlerp*oldframe->scale[i]; in R_DrawAliasShadow() [all …]
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