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Searched refs:bad_skill (Results 1 – 12 of 12) sorted by relevance

/dports/games/nethack33/nethack-3.3.1/src/
H A Dweapon.c995 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1002 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1013 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dweapon.c995 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1002 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1013 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dweapon.c995 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1002 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1013 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
/dports/games/nethack34/nethack-3.4.3/src/
H A Dweapon.c1101 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1111 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1122 default: impossible(bad_skill, skill); /* fall through */
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dweapon.c1101 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1111 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1122 default: impossible(bad_skill, skill); /* fall through */
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dweapon.c1175 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1185 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1196 default: impossible(bad_skill, skill); /* fall through */
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dweapon.c1203 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1213 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1224 default: impossible(bad_skill, skill); /* fall through */
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dweapon.c1186 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1196 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1207 default: impossible(bad_skill, skill); /* fall through */
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dweapon.c1399 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1412 impossible(bad_skill, P_SKILL(type)); /* fall through */
1433 impossible(bad_skill, skill); /* fall through */
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dweapon.c1399 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1412 impossible(bad_skill, P_SKILL(type)); /* fall through */
1433 impossible(bad_skill, skill); /* fall through */
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dweapon.c1607 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; in weapon_hit_bonus() local
1620 impossible(bad_skill, P_SKILL(type)); /* fall through */ in weapon_hit_bonus()
1641 impossible(bad_skill, skill); /* fall through */ in weapon_hit_bonus()
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dweapon.c1460 static const char bad_skill[] = "weapon_hit_bonus: bad skill %d"; local
1473 default: impossible(bad_skill, P_SKILL(type)); /* fall through */
1488 default: impossible(bad_skill, skill); /* fall through */