Home
last modified time | relevance | path

Searched refs:ball (Results 1 – 25 of 3957) sorted by relevance

12345678910>>...159

/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/5balls-Big/
H A Dthemerc1 # default theme to 5ball
15 ball.numbers = 7
17 ball.1.still = blue.xpm
20 ball.1.jump.numbers = 16
21 ball.1.jump.1 = blue.xpm
37 ball.1.jump.1.usec = 25
38 ball.1.jump.2.usec = 25
39 ball.1.jump.3.usec = 25
40 ball.1.jump.4.usec = 25
41 ball.1.jump.5.usec = 25
[all …]
/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/klines/
H A Dthemerc15 ball.numbers = 7
17 ball.1.still = blue.xpm
20 ball.1.jump.numbers = 16
21 ball.1.jump.1 = blue.xpm
37 ball.1.jump.1.usec = 25
38 ball.1.jump.2.usec = 25
39 ball.1.jump.3.usec = 25
40 ball.1.jump.4.usec = 25
41 ball.1.jump.5.usec = 25
42 ball.1.jump.6.usec = 25
[all …]
/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/Default/
H A Dthemerc23 ball.numbers = 7
31 ball.1.jump.numbers = 16
50 ball.1.jump.1.usec = 200
51 ball.1.jump.2.usec = 600
52 ball.1.jump.3.usec = 50
53 ball.1.jump.4.usec = 50
54 ball.1.jump.5.usec = 50
55 ball.1.jump.6.usec = 50
56 ball.1.jump.7.usec = 50
57 ball.1.jump.8.usec = 50
[all …]
/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/mascots/
H A Dthemerc24 ball.numbers = 7
26 ball.1.still = break1.xpm
29 ball.1.jump.numbers = 8
39 ball.1.jump.1.usec = 150
40 ball.1.jump.2.usec = 150
41 ball.1.jump.3.usec = 150
42 ball.1.jump.4.usec = 150
43 ball.1.jump.5.usec = 150
44 ball.1.jump.6.usec = 150
45 ball.1.jump.7.usec = 150
[all …]
/dports/science/py-rmf/rmf-1.3.1/test/input/
H A Drep_and_geom.signature402 n63: color ball
403 n64: color ball
404 n65: color ball
405 n66: color ball
406 n67: color ball
407 n68: color ball
408 n69: color ball
409 n70: color ball
410 n71: color ball
411 n72: color ball
[all …]
/dports/science/rmf/rmf-1.3.1/test/input/
H A Drep_and_geom.signature402 n63: color ball
403 n64: color ball
404 n65: color ball
405 n66: color ball
406 n67: color ball
407 n68: color ball
408 n69: color ball
409 n70: color ball
410 n71: color ball
411 n72: color ball
[all …]
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A DBall.c25 ball->vDown = ball->vNow = qOne; in Ball_Init()
26 ball->qDown = ball->qNow = qOne; in Ball_Init()
28 ((float *)ball->mNow)[i] = ((float *)ball->mDown)[i] = in Ball_Init()
52 ball->vFrom = MouseOnSphere(ball->vDown, ball->center, ball->radius); in Ball_Update()
53 ball->vTo = MouseOnSphere(ball->vNow, ball->center, ball->radius); in Ball_Update()
55 ball->qDrag = Qt_FromBallPoints(ball->vFrom, ball->vTo); in Ball_Update()
56 ball->qNow = Qt_Mul(ball->qDrag, ball->qDown); in Ball_Update()
58 Qt_ToBallPoints(ball->qDown, &ball->vrFrom, &ball->vrTo); in Ball_Update()
75 ball->qDown = ball->qNow; in Ball_SetMatrix()
95 ball->vDown = ball->vNow; in Ball_BeginDrag()
[all …]
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dcontroller_balls.cc233 ball->paddle_touched->stick_ball (ball); in check_outside_balls()
234 ball->starts_again (ball->paddle_touched); in check_outside_balls()
374 ball->previous_x_coord = ball->x_coord; in move_balls()
375 ball->previous_y_coord = ball->y_coord; in move_balls()
561 if (!ball->is_enabled || ball->sticky_paddle_num > 0 in collisions_with_paddles()
578 ball->y_coord = y - ball->collision_height; in collisions_with_paddles()
597 ball->x_coord = x - ball->collision_width; in collisions_with_paddles()
709 ball->y_coord = y - ball->collision_height; in collisions_with_paddle()
768 ball->x_coord < x2 && ball->y_coord < y2) in collisions_with_robot()
770 ball->y_coord = y1 - ball->collision_height; in collisions_with_robot()
[all …]
/dports/devel/z88dk/z88dk/examples/sms/
H A Dpongmstr.c232 ball->x += ball->spd_x; in handle_ball_physics()
233 ball->y += ball->spd_y; in handle_ball_physics()
252 ball->spd_x = -ball->top_spd; in handle_ball_physics()
256 ball->spd_x = ball->top_spd; in handle_ball_physics()
262 ball->spd_x = -ball->spd_x; in handle_ball_physics()
269 ball->spd_x = -ball->spd_x; in handle_ball_physics()
277 ball->spd_y = -ball->top_spd; in handle_ball_physics()
281 ball->spd_y = ball->top_spd; in handle_ball_physics()
287 ball->spd_y = -ball->spd_y; in handle_ball_physics()
291 ball->spd_y = -ball->spd_y; in handle_ball_physics()
[all …]
H A Dpngmstr2.c264 ball->x += ball->spd_x; in handle_ball_physics()
265 ball->y += ball->spd_y; in handle_ball_physics()
284 ball->spd_x = -ball->top_spd; in handle_ball_physics()
288 ball->spd_x = ball->top_spd; in handle_ball_physics()
294 ball->spd_x = -ball->spd_x; in handle_ball_physics()
301 ball->spd_x = -ball->spd_x; in handle_ball_physics()
309 ball->spd_y = -ball->top_spd; in handle_ball_physics()
313 ball->spd_y = ball->top_spd; in handle_ball_physics()
319 ball->spd_y = -ball->spd_y; in handle_ball_physics()
323 ball->spd_y = -ball->spd_y; in handle_ball_physics()
[all …]
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dballs.c61 ball->vel.x, ball->vel.y, ball->vel.y/ball->vel.x ); in ball_print_target_info()
63 ball->target.mx, ball->target.my, ball->target.side, in ball_print_target_info()
91 ball->idle_time = ball->moving_back = ball->return_allowed = 0; in ball_attach()
95 ball->x = (int)ball->cur.x; in ball_attach()
96 ball->y = (int)ball->cur.y; in ball_attach()
249 ball->x = (int)ball->cur.x; in ball_handle_paddle_contact()
458 ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; in ball_check_paddle_reflection()
1011 ball->cur.y = ball->paddle->y + ball->paddle->h; in balls_update()
1567 ball->cur.x = ball->target.x; ball->cur.y = ball->target.y; in ball_get_target()
1729 ball->cur.x = ball->x; in balls_detach_from_paddle()
[all …]
/dports/editors/texmacs/TeXmacs-1.99.4-src/src/Graphics/Mathematics/
H A Dball.hpp26 class ball { class
57 class binary_properties<ball<C1>,ball<C2> > {
66 TMPL ball<C>
71 TMPL ball<C>
72 operator + (const ball<C>& b1, const ball<C>& b2) { in operator +()
76 TMPL ball<C>
77 operator - (const ball<C>& b1, const ball<C>& b2) { in operator -()
82 operator * (const ball<C1>& b1, const ball<C2>& b2) { in operator *()
89 TMPL ball<C>
95 operator / (const ball<C1>& b1, const ball<C2>& b2) { in operator /()
[all …]
/dports/games/xmris/xmris.4.04/
H A Dplayer.c17 switch(player.ball.state)
26 player.ball.state = 1;
30 player.ball.offset.x =
32 player.ball.offset.y =
35 nptr = cptr = BOARDCELL(player.ball.cell.x, player.ball.cell.y);
58 player.ball.state = 0;
130 player.ball.pixel.x = PIXELX(player.ball.cell.x,
132 player.ball.pixel.y = PIXELY(player.ball.cell.y,
156 optr = cptr = BOARDCELL(player.ball.cell.x, player.ball.cell.y);
652 pptr->ball = optr->ball = cptr->ball = count = BALL_DISTANCE;
[all …]
/dports/cad/pcb/pcb-4.2.0/src/hid/gtk/
H A Dgui-trackball.c104 ball->quart1[0] = ball->quart2[0]; in button_release_cb()
105 ball->quart1[1] = ball->quart2[1]; in button_release_cb()
106 ball->quart1[2] = ball->quart2[2]; in button_release_cb()
107 ball->quart1[3] = ball->quart2[3]; in button_release_cb()
123 if (!ball->dragging) { in motion_notify_cb()
128 x1 = ball->x1; in motion_notify_cb()
129 y1 = ball->y1; in motion_notify_cb()
136 add_quats (q, ball->quart1, ball->quart2); in motion_notify_cb()
250 GhidTrackball *ball; in ghid_trackball_constructor() local
260 gtk_box_pack_start (GTK_BOX (ball), ball->view_2d, FALSE, FALSE, 0); in ghid_trackball_constructor()
[all …]
/dports/games/pengpong/pengpong-0.3_13/
H A Dpengpong.cpp242 ball.rect.x = ball.x; in init_game()
243 ball.rect.y = ball.y; in init_game()
287 ball.my = -ball.my; in collision_detect()
309 ball.mx=-ball.mx; in collision_detect()
317 ball.mx = -ball.mx; in collision_detect()
318 ball.my = -ball.my; in collision_detect()
326 ball.mx = -ball.mx; in collision_detect()
327 ball.my = -ball.my; in collision_detect()
366 ball.mx = -ball.mx; in collision_detect()
367 ball.my = -ball.my; in collision_detect()
[all …]
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dtreasure.c30 ballobject_t *ball; in Make_treasure_ball() local
53 ball->acc.x = 0; in Make_treasure_ball()
54 ball->acc.y = 0; in Make_treasure_ball()
56 ball->id = NO_ID; in Make_treasure_ball()
58 ball->team = t->team; in Make_treasure_ball()
59 ball->type = OBJ_BALL; in Make_treasure_ball()
60 ball->color = WHITE; in Make_treasure_ball()
92 ball->life = 0; in Ball_is_replaced()
189 Ball_is_replaced(ball); in Ball_hits_goal()
196 Ball_is_destroyed(ball); in Ball_hits_goal()
[all …]
/dports/net-mgmt/icingaweb2-module-ipl/icingaweb2-module-ipl-0.5.0/asset/css/
H A Dballs.less1 @ball-pad: 1/6em;
3 .ball {
9 .ball-size-xs {
14 .ball-size-s {
19 .ball-size-m {
30 .ball-size-l {
40 .ball-size-xl {
60 .state-ball {
61 .ball();
67 &.state-up:not(.ball-size-l):not(.ball-size-xl) {
[all …]
/dports/net-mgmt/icingaweb2-module-ipl/icingaweb2-module-ipl-0.5.0/vendor/ipl/web/asset/css/
H A Dballs.less1 @ball-pad: 1/6em;
3 .ball {
9 .ball-size-xs {
14 .ball-size-s {
19 .ball-size-m {
30 .ball-size-l {
40 .ball-size-xl {
60 .state-ball {
61 .ball();
67 &.state-up:not(.ball-size-l):not(.ball-size-xl) {
[all …]
/dports/games/blinkensisters/blinkensisters/lostpixels/game/addons/mz_pnog/LEVELS/
H A Dlevel1.bsl23 GLOBALS.gfx.ball = LoadGFX("ball.bmp");
96 GLOBALS.ball.y = GLOBALS.ball.y + GLOBALS.ball.vy;
99 GLOBALS.ball.vy = GLOBALS.ball.vy * -1;
104 GLOBALS.ball.vy = GLOBALS.ball.vy * -1;
110 GLOBALS.ball.x = GLOBALS.ball.x + GLOBALS.ball.vx;
117 GLOBALS.ball.vx = GLOBALS.ball.vx * -1;
120 GLOBALS.ball.vy = GLOBALS.ball.vy + vector;
132 GLOBALS.ball.vx = GLOBALS.ball.vx * -1;
147 GLOBALS.ball.vx = GLOBALS.ball.vx * -1;
152 GLOBALS.ball.vx = GLOBALS.ball.vx * -1;
[all …]
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbillmove.c641 ball->v = vec_add(ball->v,dv_tot);
642 ball->w = vec_add(ball->w,dw_tot);
673 ball->w = vec_add(ball->w,dw);
677 ball->v = vec_diff(ball->v,dv);
721 ball->v = vec_add(ball->v,dv); in ball_wall_interaction()
738 ball->w = vec_add(ball->w,dw); in ball_wall_interaction()
745 ball->v = vec_add(ball->v,dv); in ball_wall_interaction()
755 ball->v = vec_diff(ball->v,dv); in ball_wall_interaction()
760 ball->v = vec_diff(ball->v,dv); in ball_wall_interaction()
774 ball->v = vec_diff(ball->v,dv); in ball_wall_interaction()
[all …]
/dports/games/neverball/neverball-1.6.0/data/ball/catseye/
H A Dcatseye-solid.map9 "model" "ball/basic-ball/basic-ball.obj"
13 "material" "ball/catseye/catseye"
14 "model" "ball/catseye/catseye.obj"
18 "material" "ball/catseye/bubble"
19 "model" "ball/catseye/bubble.obj"
24 "material" "ball/catseye/bubble"
25 "model" "ball/catseye/bubble.obj"
30 "material" "ball/catseye/bubble"
31 "model" "ball/catseye/bubble.obj"
36 "material" "ball/catseye/bubble"
[all …]
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/mesher/
H A DdelaunayMesher.cpp401 ball = ball->nbr[i]; in getOneBallContainingPoint()
755 …nite " << ball->v[1] << inputVertices[ball->v[1]] << " " << ball->v[2] << inputVertices[ball->v[2]… in checkDelaunay()
920 o << "(" << ball.v[0] << "," << ball.v[1] << "," << ball.v[2] << "," << ball.v[3] << ")"; in operator <<()
1195 ball = ball->nbr[nextFaceNumber]; in getTetsAroundEdge()
1250 twoBalls = make_pair(ball, ball->nbr[ind]); in getTwoBallsByFace()
1277 ball = ball->nbr[f0]; in getOneBallByFace()
1282 ball = ball->nbr[f1]; in getOneBallByFace()
1308 ball = ball->nbr[0]; in getOneBallBySegment()
1579 ball = ball->nbr[0]; in segmentRecoveryUsingSteinerPoint()
1586 ball = ball->nbr[currentFaceNumber]; in segmentRecoveryUsingSteinerPoint()
[all …]
/dports/math/wfmath/wfmath-1.0.2/wfmath/
H A Dshape_test.cpp80 Ball<dim> ball(p1, 1); in test_shape() local
84 test_general(ball); in test_shape()
85 test_shape(ball); in test_shape()
87 assert(Intersect(ball, p1, false)); in test_shape()
88 assert(Intersect(ball, p1, true)); in test_shape()
91 assert(Intersect(ball, box, true)); in test_shape()
95 assert(!Contains(box, ball, true)); in test_shape()
97 assert(Intersect(ball, ball, false)); in test_shape()
98 assert(Intersect(ball, ball, true)); in test_shape()
99 assert(Contains(ball, ball, false)); in test_shape()
[all …]
/dports/x11/xlockmore/xlockmore-5.67/modes/
H A Dbounce.c252 ball->x, ball->y, ball->xlast, ball->ylast, in drawball()
268 ball->x, ball->y, ball->xlast, ball->ylast, in drawball()
318 ball->x = 2 * x - ball->x; in hit_left_wall()
319 ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION; in hit_left_wall()
336 ball->x = 2 * x - ball->x; in hit_right_wall()
337 ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION; in hit_right_wall()
348 ball->y = 2 * y - ball->y; in hit_top_wall()
381 ball->xlast = ball->x; in moveball()
382 ball->ylast = ball->y; in moveball()
384 ball->x += ball->vx; in moveball()
[all …]
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A Dpb.cpp211 ball->Speed = maths::normalize_2d(&ball->Acceleration); in ballset()
282 ball->Acceleration.X = ball->Speed * ball->Acceleration.X; in timed_frame()
283 ball->Acceleration.Y = ball->Speed * ball->Acceleration.Y; in timed_frame()
285 ball->Speed = maths::normalize_2d(&ball->Acceleration); in timed_frame()
286 ball->InvAcceleration.X = ball->Acceleration.X == 0.0f ? 1.0e9f : 1.0f / ball->Acceleration.X; in timed_frame()
287 ball->InvAcceleration.Y = ball->Acceleration.Y == 0.0f ? 1.0e9f : 1.0f / ball->Acceleration.Y; in timed_frame()
306 if (ball->ActiveFlag) in timed_frame()
307 ball->Repaint(); in timed_frame()
442 TBall* ball; in InputDown() local
464 ball->Position.Z = ball->Offset; in InputDown()
[all …]

12345678910>>...159