/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/5balls-Big/ |
H A D | themerc | 1 # default theme to 5ball 15 ball.numbers = 7 17 ball.1.still = blue.xpm 20 ball.1.jump.numbers = 16 21 ball.1.jump.1 = blue.xpm 37 ball.1.jump.1.usec = 25 38 ball.1.jump.2.usec = 25 39 ball.1.jump.3.usec = 25 40 ball.1.jump.4.usec = 25 41 ball.1.jump.5.usec = 25 [all …]
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/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/klines/ |
H A D | themerc | 15 ball.numbers = 7 17 ball.1.still = blue.xpm 20 ball.1.jump.numbers = 16 21 ball.1.jump.1 = blue.xpm 37 ball.1.jump.1.usec = 25 38 ball.1.jump.2.usec = 25 39 ball.1.jump.3.usec = 25 40 ball.1.jump.4.usec = 25 41 ball.1.jump.5.usec = 25 42 ball.1.jump.6.usec = 25 [all …]
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/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/Default/ |
H A D | themerc | 23 ball.numbers = 7 31 ball.1.jump.numbers = 16 50 ball.1.jump.1.usec = 200 51 ball.1.jump.2.usec = 600 52 ball.1.jump.3.usec = 50 53 ball.1.jump.4.usec = 50 54 ball.1.jump.5.usec = 50 55 ball.1.jump.6.usec = 50 56 ball.1.jump.7.usec = 50 57 ball.1.jump.8.usec = 50 [all …]
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/dports/games/gtkballs/gtkballs-3.1.5/gtkballs-data/themes/mascots/ |
H A D | themerc | 24 ball.numbers = 7 26 ball.1.still = break1.xpm 29 ball.1.jump.numbers = 8 39 ball.1.jump.1.usec = 150 40 ball.1.jump.2.usec = 150 41 ball.1.jump.3.usec = 150 42 ball.1.jump.4.usec = 150 43 ball.1.jump.5.usec = 150 44 ball.1.jump.6.usec = 150 45 ball.1.jump.7.usec = 150 [all …]
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/dports/science/py-rmf/rmf-1.3.1/test/input/ |
H A D | rep_and_geom.signature | 402 n63: color ball 403 n64: color ball 404 n65: color ball 405 n66: color ball 406 n67: color ball 407 n68: color ball 408 n69: color ball 409 n70: color ball 410 n71: color ball 411 n72: color ball [all …]
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/dports/science/rmf/rmf-1.3.1/test/input/ |
H A D | rep_and_geom.signature | 402 n63: color ball 403 n64: color ball 404 n65: color ball 405 n66: color ball 406 n67: color ball 407 n68: color ball 408 n69: color ball 409 n70: color ball 410 n71: color ball 411 n72: color ball [all …]
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/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | Ball.c | 25 ball->vDown = ball->vNow = qOne; in Ball_Init() 26 ball->qDown = ball->qNow = qOne; in Ball_Init() 28 ((float *)ball->mNow)[i] = ((float *)ball->mDown)[i] = in Ball_Init() 52 ball->vFrom = MouseOnSphere(ball->vDown, ball->center, ball->radius); in Ball_Update() 53 ball->vTo = MouseOnSphere(ball->vNow, ball->center, ball->radius); in Ball_Update() 55 ball->qDrag = Qt_FromBallPoints(ball->vFrom, ball->vTo); in Ball_Update() 56 ball->qNow = Qt_Mul(ball->qDrag, ball->qDown); in Ball_Update() 58 Qt_ToBallPoints(ball->qDown, &ball->vrFrom, &ball->vrTo); in Ball_Update() 75 ball->qDown = ball->qNow; in Ball_SetMatrix() 95 ball->vDown = ball->vNow; in Ball_BeginDrag() [all …]
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | controller_balls.cc | 233 ball->paddle_touched->stick_ball (ball); in check_outside_balls() 234 ball->starts_again (ball->paddle_touched); in check_outside_balls() 374 ball->previous_x_coord = ball->x_coord; in move_balls() 375 ball->previous_y_coord = ball->y_coord; in move_balls() 561 if (!ball->is_enabled || ball->sticky_paddle_num > 0 in collisions_with_paddles() 578 ball->y_coord = y - ball->collision_height; in collisions_with_paddles() 597 ball->x_coord = x - ball->collision_width; in collisions_with_paddles() 709 ball->y_coord = y - ball->collision_height; in collisions_with_paddle() 768 ball->x_coord < x2 && ball->y_coord < y2) in collisions_with_robot() 770 ball->y_coord = y1 - ball->collision_height; in collisions_with_robot() [all …]
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/dports/devel/z88dk/z88dk/examples/sms/ |
H A D | pongmstr.c | 232 ball->x += ball->spd_x; in handle_ball_physics() 233 ball->y += ball->spd_y; in handle_ball_physics() 252 ball->spd_x = -ball->top_spd; in handle_ball_physics() 256 ball->spd_x = ball->top_spd; in handle_ball_physics() 262 ball->spd_x = -ball->spd_x; in handle_ball_physics() 269 ball->spd_x = -ball->spd_x; in handle_ball_physics() 277 ball->spd_y = -ball->top_spd; in handle_ball_physics() 281 ball->spd_y = ball->top_spd; in handle_ball_physics() 287 ball->spd_y = -ball->spd_y; in handle_ball_physics() 291 ball->spd_y = -ball->spd_y; in handle_ball_physics() [all …]
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H A D | pngmstr2.c | 264 ball->x += ball->spd_x; in handle_ball_physics() 265 ball->y += ball->spd_y; in handle_ball_physics() 284 ball->spd_x = -ball->top_spd; in handle_ball_physics() 288 ball->spd_x = ball->top_spd; in handle_ball_physics() 294 ball->spd_x = -ball->spd_x; in handle_ball_physics() 301 ball->spd_x = -ball->spd_x; in handle_ball_physics() 309 ball->spd_y = -ball->top_spd; in handle_ball_physics() 313 ball->spd_y = ball->top_spd; in handle_ball_physics() 319 ball->spd_y = -ball->spd_y; in handle_ball_physics() 323 ball->spd_y = -ball->spd_y; in handle_ball_physics() [all …]
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/dports/games/lbreakout2/lbreakout2-2.6.5/game/ |
H A D | balls.c | 61 ball->vel.x, ball->vel.y, ball->vel.y/ball->vel.x ); in ball_print_target_info() 63 ball->target.mx, ball->target.my, ball->target.side, in ball_print_target_info() 91 ball->idle_time = ball->moving_back = ball->return_allowed = 0; in ball_attach() 95 ball->x = (int)ball->cur.x; in ball_attach() 96 ball->y = (int)ball->cur.y; in ball_attach() 249 ball->x = (int)ball->cur.x; in ball_handle_paddle_contact() 458 ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; in ball_check_paddle_reflection() 1011 ball->cur.y = ball->paddle->y + ball->paddle->h; in balls_update() 1567 ball->cur.x = ball->target.x; ball->cur.y = ball->target.y; in ball_get_target() 1729 ball->cur.x = ball->x; in balls_detach_from_paddle() [all …]
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/dports/editors/texmacs/TeXmacs-1.99.4-src/src/Graphics/Mathematics/ |
H A D | ball.hpp | 26 class ball { class 57 class binary_properties<ball<C1>,ball<C2> > { 66 TMPL ball<C> 71 TMPL ball<C> 72 operator + (const ball<C>& b1, const ball<C>& b2) { in operator +() 76 TMPL ball<C> 77 operator - (const ball<C>& b1, const ball<C>& b2) { in operator -() 82 operator * (const ball<C1>& b1, const ball<C2>& b2) { in operator *() 89 TMPL ball<C> 95 operator / (const ball<C1>& b1, const ball<C2>& b2) { in operator /() [all …]
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/dports/games/xmris/xmris.4.04/ |
H A D | player.c | 17 switch(player.ball.state) 26 player.ball.state = 1; 30 player.ball.offset.x = 32 player.ball.offset.y = 35 nptr = cptr = BOARDCELL(player.ball.cell.x, player.ball.cell.y); 58 player.ball.state = 0; 130 player.ball.pixel.x = PIXELX(player.ball.cell.x, 132 player.ball.pixel.y = PIXELY(player.ball.cell.y, 156 optr = cptr = BOARDCELL(player.ball.cell.x, player.ball.cell.y); 652 pptr->ball = optr->ball = cptr->ball = count = BALL_DISTANCE; [all …]
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/dports/cad/pcb/pcb-4.2.0/src/hid/gtk/ |
H A D | gui-trackball.c | 104 ball->quart1[0] = ball->quart2[0]; in button_release_cb() 105 ball->quart1[1] = ball->quart2[1]; in button_release_cb() 106 ball->quart1[2] = ball->quart2[2]; in button_release_cb() 107 ball->quart1[3] = ball->quart2[3]; in button_release_cb() 123 if (!ball->dragging) { in motion_notify_cb() 128 x1 = ball->x1; in motion_notify_cb() 129 y1 = ball->y1; in motion_notify_cb() 136 add_quats (q, ball->quart1, ball->quart2); in motion_notify_cb() 250 GhidTrackball *ball; in ghid_trackball_constructor() local 260 gtk_box_pack_start (GTK_BOX (ball), ball->view_2d, FALSE, FALSE, 0); in ghid_trackball_constructor() [all …]
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/dports/games/pengpong/pengpong-0.3_13/ |
H A D | pengpong.cpp | 242 ball.rect.x = ball.x; in init_game() 243 ball.rect.y = ball.y; in init_game() 287 ball.my = -ball.my; in collision_detect() 309 ball.mx=-ball.mx; in collision_detect() 317 ball.mx = -ball.mx; in collision_detect() 318 ball.my = -ball.my; in collision_detect() 326 ball.mx = -ball.mx; in collision_detect() 327 ball.my = -ball.my; in collision_detect() 366 ball.mx = -ball.mx; in collision_detect() 367 ball.my = -ball.my; in collision_detect() [all …]
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | treasure.c | 30 ballobject_t *ball; in Make_treasure_ball() local 53 ball->acc.x = 0; in Make_treasure_ball() 54 ball->acc.y = 0; in Make_treasure_ball() 56 ball->id = NO_ID; in Make_treasure_ball() 58 ball->team = t->team; in Make_treasure_ball() 59 ball->type = OBJ_BALL; in Make_treasure_ball() 60 ball->color = WHITE; in Make_treasure_ball() 92 ball->life = 0; in Ball_is_replaced() 189 Ball_is_replaced(ball); in Ball_hits_goal() 196 Ball_is_destroyed(ball); in Ball_hits_goal() [all …]
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/dports/net-mgmt/icingaweb2-module-ipl/icingaweb2-module-ipl-0.5.0/asset/css/ |
H A D | balls.less | 1 @ball-pad: 1/6em; 3 .ball { 9 .ball-size-xs { 14 .ball-size-s { 19 .ball-size-m { 30 .ball-size-l { 40 .ball-size-xl { 60 .state-ball { 61 .ball(); 67 &.state-up:not(.ball-size-l):not(.ball-size-xl) { [all …]
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/dports/net-mgmt/icingaweb2-module-ipl/icingaweb2-module-ipl-0.5.0/vendor/ipl/web/asset/css/ |
H A D | balls.less | 1 @ball-pad: 1/6em; 3 .ball { 9 .ball-size-xs { 14 .ball-size-s { 19 .ball-size-m { 30 .ball-size-l { 40 .ball-size-xl { 60 .state-ball { 61 .ball(); 67 &.state-up:not(.ball-size-l):not(.ball-size-xl) { [all …]
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/addons/mz_pnog/LEVELS/ |
H A D | level1.bsl | 23 GLOBALS.gfx.ball = LoadGFX("ball.bmp"); 96 GLOBALS.ball.y = GLOBALS.ball.y + GLOBALS.ball.vy; 99 GLOBALS.ball.vy = GLOBALS.ball.vy * -1; 104 GLOBALS.ball.vy = GLOBALS.ball.vy * -1; 110 GLOBALS.ball.x = GLOBALS.ball.x + GLOBALS.ball.vx; 117 GLOBALS.ball.vx = GLOBALS.ball.vx * -1; 120 GLOBALS.ball.vy = GLOBALS.ball.vy + vector; 132 GLOBALS.ball.vx = GLOBALS.ball.vx * -1; 147 GLOBALS.ball.vx = GLOBALS.ball.vx * -1; 152 GLOBALS.ball.vx = GLOBALS.ball.vx * -1; [all …]
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | billmove.c | 641 ball->v = vec_add(ball->v,dv_tot); 642 ball->w = vec_add(ball->w,dw_tot); 673 ball->w = vec_add(ball->w,dw); 677 ball->v = vec_diff(ball->v,dv); 721 ball->v = vec_add(ball->v,dv); in ball_wall_interaction() 738 ball->w = vec_add(ball->w,dw); in ball_wall_interaction() 745 ball->v = vec_add(ball->v,dv); in ball_wall_interaction() 755 ball->v = vec_diff(ball->v,dv); in ball_wall_interaction() 760 ball->v = vec_diff(ball->v,dv); in ball_wall_interaction() 774 ball->v = vec_diff(ball->v,dv); in ball_wall_interaction() [all …]
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/dports/games/neverball/neverball-1.6.0/data/ball/catseye/ |
H A D | catseye-solid.map | 9 "model" "ball/basic-ball/basic-ball.obj" 13 "material" "ball/catseye/catseye" 14 "model" "ball/catseye/catseye.obj" 18 "material" "ball/catseye/bubble" 19 "model" "ball/catseye/bubble.obj" 24 "material" "ball/catseye/bubble" 25 "model" "ball/catseye/bubble.obj" 30 "material" "ball/catseye/bubble" 31 "model" "ball/catseye/bubble.obj" 36 "material" "ball/catseye/bubble" [all …]
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/mesher/ |
H A D | delaunayMesher.cpp | 401 ball = ball->nbr[i]; in getOneBallContainingPoint() 755 …nite " << ball->v[1] << inputVertices[ball->v[1]] << " " << ball->v[2] << inputVertices[ball->v[2]… in checkDelaunay() 920 o << "(" << ball.v[0] << "," << ball.v[1] << "," << ball.v[2] << "," << ball.v[3] << ")"; in operator <<() 1195 ball = ball->nbr[nextFaceNumber]; in getTetsAroundEdge() 1250 twoBalls = make_pair(ball, ball->nbr[ind]); in getTwoBallsByFace() 1277 ball = ball->nbr[f0]; in getOneBallByFace() 1282 ball = ball->nbr[f1]; in getOneBallByFace() 1308 ball = ball->nbr[0]; in getOneBallBySegment() 1579 ball = ball->nbr[0]; in segmentRecoveryUsingSteinerPoint() 1586 ball = ball->nbr[currentFaceNumber]; in segmentRecoveryUsingSteinerPoint() [all …]
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/dports/math/wfmath/wfmath-1.0.2/wfmath/ |
H A D | shape_test.cpp | 80 Ball<dim> ball(p1, 1); in test_shape() local 84 test_general(ball); in test_shape() 85 test_shape(ball); in test_shape() 87 assert(Intersect(ball, p1, false)); in test_shape() 88 assert(Intersect(ball, p1, true)); in test_shape() 91 assert(Intersect(ball, box, true)); in test_shape() 95 assert(!Contains(box, ball, true)); in test_shape() 97 assert(Intersect(ball, ball, false)); in test_shape() 98 assert(Intersect(ball, ball, true)); in test_shape() 99 assert(Contains(ball, ball, false)); in test_shape() [all …]
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/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | bounce.c | 252 ball->x, ball->y, ball->xlast, ball->ylast, in drawball() 268 ball->x, ball->y, ball->xlast, ball->ylast, in drawball() 318 ball->x = 2 * x - ball->x; in hit_left_wall() 319 ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION; in hit_left_wall() 336 ball->x = 2 * x - ball->x; in hit_right_wall() 337 ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION; in hit_right_wall() 348 ball->y = 2 * y - ball->y; in hit_top_wall() 381 ball->xlast = ball->x; in moveball() 382 ball->ylast = ball->y; in moveball() 384 ball->x += ball->vx; in moveball() [all …]
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | pb.cpp | 211 ball->Speed = maths::normalize_2d(&ball->Acceleration); in ballset() 282 ball->Acceleration.X = ball->Speed * ball->Acceleration.X; in timed_frame() 283 ball->Acceleration.Y = ball->Speed * ball->Acceleration.Y; in timed_frame() 285 ball->Speed = maths::normalize_2d(&ball->Acceleration); in timed_frame() 286 ball->InvAcceleration.X = ball->Acceleration.X == 0.0f ? 1.0e9f : 1.0f / ball->Acceleration.X; in timed_frame() 287 ball->InvAcceleration.Y = ball->Acceleration.Y == 0.0f ? 1.0e9f : 1.0f / ball->Acceleration.Y; in timed_frame() 306 if (ball->ActiveFlag) in timed_frame() 307 ball->Repaint(); in timed_frame() 442 TBall* ball; in InputDown() local 464 ball->Position.Z = ball->Offset; in InputDown() [all …]
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