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Searched refs:ballRadius (Results 1 – 25 of 30) sorted by relevance

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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/testvirtualscreen/
H A Dunit1.pas33 ballRadius: integer;
61 Bitmap.EllipseAntialias(ballPos.x,ballPos.y, ballRadius,ballRadius, BGRABlack, 1, ballColor);
100 if BallPos.Y >= VirtualScreen.BitmapHeight-ballRadius then
102 ballPos.Y := VirtualScreen.BitmapHeight-ballRadius;
105 if (BallPos.X < -ballRadius) or (BallPos.X > VirtualScreen.BitmapWidth+ballRadius) then
115 BallPos.X := VirtualScreen.BitmapWidth-ballRadius;
118 if BallPos.X <= ballRadius then
120 BallPos.X := ballRadius;
160 ballRadius := round(20*scale);
168 result := Rect(ballPos.X-ballRadius, ballPos.Y-ballRadius,
[all …]
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/testvirtualscreen/
H A Dunit1.pas33 ballRadius: integer;
61 Bitmap.EllipseAntialias(ballPos.x,ballPos.y, ballRadius,ballRadius, BGRABlack, 1, ballColor);
100 if BallPos.Y >= VirtualScreen.BitmapHeight-ballRadius then
102 ballPos.Y := VirtualScreen.BitmapHeight-ballRadius;
105 if (BallPos.X < -ballRadius) or (BallPos.X > VirtualScreen.BitmapWidth+ballRadius) then
115 BallPos.X := VirtualScreen.BitmapWidth-ballRadius;
118 if BallPos.X <= ballRadius then
120 BallPos.X := ballRadius;
160 ballRadius := round(20*scale);
168 result := Rect(ballPos.X-ballRadius, ballPos.Y-ballRadius,
[all …]
/dports/devel/sfml/SFML-2.5.1/examples/pong/
H A DPong.cpp27 float ballRadius = 10.f; in main() local
58 ball.setRadius(ballRadius - 3); in main()
62 ball.setOrigin(ballRadius / 2, ballRadius / 2); in main()
166 if (ball.getPosition().x - ballRadius < 0.f) in main()
171 if (ball.getPosition().x + ballRadius > gameWidth) in main()
176 if (ball.getPosition().y - ballRadius < 0.f) in main()
180 ball.setPosition(ball.getPosition().x, ballRadius + 0.1f); in main()
182 if (ball.getPosition().y + ballRadius > gameHeight) in main()
186 ball.setPosition(ball.getPosition().x, gameHeight - ballRadius - 0.1f); in main()
192 ball.getPosition().x - ballRadius > leftPaddle.getPosition().x && in main()
[all …]
/dports/devel/raylib/raylib-3.7.0/examples/shapes/
H A Dshapes_bouncing_ball.c25 int ballRadius = 20; in main() local
46 …if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpe… in main()
47 …if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSp… in main()
58 DrawCircleV(ballPosition, ballRadius, MAROON); in main()
H A Dshapes_easings_ball_anim.c27 int ballRadius = 20; in main() local
55 ballRadius = EaseElasticIn(framesCounter, 20, 500, 200); in main()
80 ballRadius = 20; in main()
96 DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha)); in main()
/dports/devel/raylib/raylib-3.7.0/examples/core/
H A Dcore_window_flags.c44 float ballRadius = 20; in main() local
130 …if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpe… in main()
131 …if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSp… in main()
141 DrawCircleV(ballPosition, ballRadius, MAROON); in main()
/dports/security/hs-cryptol/cryptol-2.11.0/_cabal_deps/lens-5.0.1/examples/
H A DPong.hs40 ballRadius, speedIncrease, losingAccuracy, winningAccuracy, function
42 ballRadius = 0.02 function
89 o = 1 - ballRadius
121 ballPos.both %= clamp ballRadius
180 edge = 1 - ballRadius
215 drawBall = circleSolid ballRadius
/dports/www/hs-postgrest/postgrest-8.0.0/_cabal_deps/lens-4.19.2/examples/
H A DPong.hs40 ballRadius, speedIncrease, losingAccuracy, winningAccuracy, function
42 ballRadius = 0.02 function
89 o = 1 - ballRadius
121 ballPos.both %= clamp ballRadius
180 edge = 1 - ballRadius
215 drawBall = circleSolid ballRadius
/dports/devel/hs-git-annex/git-annex-8.20210903/_cabal_deps/lens-4.19.1/examples/
H A DPong.hs40 ballRadius, speedIncrease, losingAccuracy, winningAccuracy, function
42 ballRadius = 0.02 function
89 o = 1 - ballRadius
121 ballPos.both %= clamp ballRadius
180 edge = 1 - ballRadius
215 drawBall = circleSolid ballRadius
/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/_cabal_deps/lens-5.0.1/examples/
H A DPong.hs40 ballRadius, speedIncrease, losingAccuracy, winningAccuracy, function
42 ballRadius = 0.02 function
89 o = 1 - ballRadius
121 ballPos.both %= clamp ballRadius
180 edge = 1 - ballRadius
215 drawBall = circleSolid ballRadius
/dports/www/hs-DAV/DAV-1.3.4/_cabal_deps/lens-4.19.2/examples/
H A DPong.hs40 ballRadius, speedIncrease, losingAccuracy, winningAccuracy, function
42 ballRadius = 0.02 function
89 o = 1 - ballRadius
121 ballPos.both %= clamp ballRadius
180 edge = 1 - ballRadius
215 drawBall = circleSolid ballRadius
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Analyses/Test/
H A DtestOutputReporter.cpp115 double ballRadius = 0.05; in simulateMuscle() local
134 ballMass*SimTK::Inertia::sphere(ballRadius)); in simulateMuscle()
136 ball->attachGeometry(new Sphere(ballRadius)); in simulateMuscle()
165 muscle->addNewPathPoint("muscle-ball", *ball, Vec3(-ballRadius, 0, 0)); in simulateMuscle()
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A DBallMath.c8 HVect MouseOnSphere(HVect mouse, HVect ballCenter, double ballRadius) in MouseOnSphere() argument
13 ballMouse.x = (mouse.x - ballCenter.x) / ballRadius; in MouseOnSphere()
14 ballMouse.y = (mouse.y - ballCenter.y) / ballRadius; in MouseOnSphere()
H A DBallMath.h7 HVect MouseOnSphere(HVect mouse, HVect ballCenter, double ballRadius);
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/sprites/
H A DSpriteShootout.java445 final float ballRadius = ballSize * 0.5f; in animate() local
446 final float boundW = SCREEN_WIDTH - ballRadius; in animate()
447 final float boundH = SCREEN_HEIGHT - ballRadius; in animate()
454 if ( x < ballRadius ) { in animate()
455 x = ballRadius; in animate()
467 if ( y < ballRadius ) { in animate()
468 y = ballRadius; in animate()
H A DSpriteShootoutMapped.java526 final float ballRadius = ballSize * 0.5f; in animate() local
527 final float boundW = SCREEN_WIDTH - ballRadius; in animate()
528 final float boundH = SCREEN_HEIGHT - ballRadius; in animate()
537 if ( x < ballRadius ) { in animate()
538 x = ballRadius; in animate()
553 if ( y < ballRadius ) { in animate()
554 y = ballRadius; in animate()
/dports/audio/audacity/audacity-Audacity-3.1.3/src/
H A DLyrics.cpp654 int ballRadius = (int)(mTextHeight / 8.0); in HandlePaint_BouncingBall() local
655 int bounceTop = ballRadius * 2; in HandlePaint_BouncingBall()
660 wxRect ball(ctr - ballRadius, yi - ballRadius, 2 * ballRadius, 2 * ballRadius); in HandlePaint_BouncingBall()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/
H A DSBPendulum1.cpp163 const Real ballRadius = 2; in main() local
164 const MassProperties ballMProps(ballMass, Vec3(0), ballMass*UnitInertia::sphere(ballRadius)); in main()
186 contact.addSphere(aBall, Vec3(0), ballRadius, k, c); // r,k,c in main()
187 contact.addSphere(aBall2, Vec3(0), ballRadius, k, c); // r,k,c in main()
199 DecorativeSphere bouncer(ballRadius); in main()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Test/
H A DtestProbes.cpp195 double ballRadius = 0.05; in simulateMuscle() local
214 ballMass*SimTK::Inertia::sphere(ballRadius)); in simulateMuscle()
216 ball->attachGeometry(new Sphere(ballRadius)); in simulateMuscle()
251 aMuscle->addNewPathPoint("muscle-ball", *ball, Vec3(-ballRadius, 0, 0)); in simulateMuscle()
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/map-object/
H A Darcball.c65 static HVect MouseOnSphere(HVect mouse, HVect ballCenter, double ballRadius);
414 double ballRadius) in MouseOnSphere() argument
419 ballMouse.x = (mouse.x - ballCenter.x) / ballRadius; in MouseOnSphere()
420 ballMouse.y = (mouse.y - ballCenter.y) / ballRadius; in MouseOnSphere()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/Test/
H A DtestMuscles.cpp193 double ballRadius = 0.05; in simulateMuscle() local
214 ballMass*SimTK::Inertia::sphere(ballRadius)); in simulateMuscle()
216 ball->attachGeometry(new Sphere(ballRadius)); in simulateMuscle()
251 aMuscle->addNewPathPoint("muscle-ball", *ball, Vec3(-ballRadius,0,0)); in simulateMuscle()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Doption.h224 double ballRadius; member
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/app/cn3d/
H A Dstyle_manager.hpp170 double spaceFillProportion, ballRadius, stickRadius, tubeRadius, tubeWormRadius, member in StyleSettings
H A Dstyle_manager.cpp139 styleASN->SetBall_radius((int) (ballRadius * SCALE)); in SaveSettingsToASN()
349 ballRadius = 0.4; in SetRenderingStyle()
702 atomStyle->radius = settings.ballRadius; in GetAtomStyle()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/
H A Ddefopts148 ballRadius: 10.0

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