/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/testvirtualscreen/ |
H A D | unit1.pas | 37 ballSpeed: TPoint; 97 inc(ballSpeed.Y); 98 inc(ballPos.X, ballSpeed.x); 99 inc(ballPos.Y, ballSpeed.y); 103 ballSpeed.Y := -abs(ballSpeed.Y); 108 ballSpeed.Y := 0; 116 ballSpeed.X := -abs(ballSpeed.x); 121 ballSpeed.X := abs(ballSpeed.x); 147 ballSpeed := Point(random(5)-2, 0);
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/testvirtualscreen/ |
H A D | unit1.pas | 37 ballSpeed: TPoint; 97 inc(ballSpeed.Y); 98 inc(ballPos.X, ballSpeed.x); 99 inc(ballPos.Y, ballSpeed.y); 103 ballSpeed.Y := -abs(ballSpeed.Y); 108 ballSpeed.Y := 0; 116 ballSpeed.X := -abs(ballSpeed.x); 121 ballSpeed.X := abs(ballSpeed.x); 147 ballSpeed := Point(random(5)-2, 0);
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/dports/devel/raylib/raylib-3.7.0/examples/shapes/ |
H A D | shapes_bouncing_ball.c | 24 Vector2 ballSpeed = { 5.0f, 4.0f }; in main() local 42 ballPosition.x += ballSpeed.x; in main() 43 ballPosition.y += ballSpeed.y; in main() 46 …tion.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; in main() 47 …ion.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; in main()
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/dports/devel/raylib/raylib-3.7.0/examples/core/ |
H A D | core_window_flags.c | 43 Vector2 ballSpeed = { 5.0f, 4.0f }; in main() local 128 ballPosition.x += ballSpeed.x; in main() 129 ballPosition.y += ballSpeed.y; in main() 130 …tion.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; in main() 131 …ion.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; in main()
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/test/test_extra/game_maze/ |
H A D | bgragame.pas | 39 ballPosition,ballSpeed: TPointF; 108 map.ballSpeed += dir; 111 if gkLeft in map.mapKeysDown then map.ballSpeed.x -= acceleration; 113 if gkUp in map.mapKeysDown then map.ballSpeed.y -= acceleration; 117 speed := sqrt(map.ballSpeed*map.ballSpeed); 118 if speed > maxSpeed then map.ballSpeed *= maxSpeed/speed; 121 map.ballPosition += map.ballSpeed; 129 map.ballSpeed.X := -abs(map.ballSpeed.X); 137 map.ballSpeed.X := abs(map.ballSpeed.X); 145 map.ballSpeed.y := -abs(map.ballSpeed.y); [all …]
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/dports/security/hs-cryptol/cryptol-2.11.0/_cabal_deps/lens-5.0.1/examples/ |
H A D | Pong.hs | 117 (u, v) <- use ballSpeed 136 let optimal = hitPos (p^.ballPos) (p^.ballSpeed) 164 ballSpeed._y %= negate 169 ballSpeed._x %= negate 170 ballSpeed._y += 3*(y - p^.paddle) -- add english 171 ballSpeed.both *= speedIncrease 186 ballSpeed <~ nextSpeed 231 let world = ballSpeed .~ v $ vectors .~ vs $ initial
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/dports/www/hs-postgrest/postgrest-8.0.0/_cabal_deps/lens-4.19.2/examples/ |
H A D | Pong.hs | 117 (u, v) <- use ballSpeed 136 let optimal = hitPos (p^.ballPos) (p^.ballSpeed) 164 ballSpeed._y %= negate 169 ballSpeed._x %= negate 170 ballSpeed._y += 3*(y - p^.paddle) -- add english 171 ballSpeed.both *= speedIncrease 186 ballSpeed <~ nextSpeed 231 let world = ballSpeed .~ v $ vectors .~ vs $ initial
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/dports/devel/hs-git-annex/git-annex-8.20210903/_cabal_deps/lens-4.19.1/examples/ |
H A D | Pong.hs | 117 (u, v) <- use ballSpeed 136 let optimal = hitPos (p^.ballPos) (p^.ballSpeed) 164 ballSpeed._y %= negate 169 ballSpeed._x %= negate 170 ballSpeed._y += 3*(y - p^.paddle) -- add english 171 ballSpeed.both *= speedIncrease 186 ballSpeed <~ nextSpeed 231 let world = ballSpeed .~ v $ vectors .~ vs $ initial
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/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/_cabal_deps/lens-5.0.1/examples/ |
H A D | Pong.hs | 117 (u, v) <- use ballSpeed 136 let optimal = hitPos (p^.ballPos) (p^.ballSpeed) 164 ballSpeed._y %= negate 169 ballSpeed._x %= negate 170 ballSpeed._y += 3*(y - p^.paddle) -- add english 171 ballSpeed.both *= speedIncrease 186 ballSpeed <~ nextSpeed 231 let world = ballSpeed .~ v $ vectors .~ vs $ initial
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/dports/www/hs-DAV/DAV-1.3.4/_cabal_deps/lens-4.19.2/examples/ |
H A D | Pong.hs | 117 (u, v) <- use ballSpeed 136 let optimal = hitPos (p^.ballPos) (p^.ballSpeed) 164 ballSpeed._y %= negate 169 ballSpeed._x %= negate 170 ballSpeed._y += 3*(y - p^.paddle) -- add english 171 ballSpeed.both *= speedIncrease 186 ballSpeed <~ nextSpeed 231 let world = ballSpeed .~ v $ vectors .~ vs $ initial
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameBustOutWindow.cpp | 457 savefile->Write( &ballSpeed, sizeof(ballSpeed) ); in WriteToSaveGame() 534 savefile->Read( &ballSpeed, sizeof(ballSpeed) ); in ReadFromSaveGame() 600 ballSpeed = BALL_SPEED; in ResetGameState() 672 ball->velocity.x = ballSpeed; in HandleEvent() 673 ball->velocity.y = -ballSpeed*2.f; in HandleEvent() 675 ball->velocity *= ballSpeed; in HandleEvent() 1064 ball->velocity *= ballSpeed; in UpdatePowerups() 1141 ballSpeed *= 1.25f; in UpdateBall() 1176 ball->velocity *= ballSpeed; in UpdateBall() 1301 if ( ballSpeed > BALL_MAXSPEED ) { in UpdateGame() [all …]
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H A D | GameBustOutWindow.h | 175 float ballSpeed; variable
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/dports/devel/arduino-core/Arduino-b439a77/libraries/TFT/examples/Arduino/TFTPong/ |
H A D | TFTPong.ino | 41 int ballSpeed = 10; // lower numbers are faster 79 if (millis() % ballSpeed < 2) {
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/dports/devel/arduino-core/Arduino-b439a77/libraries/TFT/examples/Esplora/EsploraTFTPong/ |
H A D | EsploraTFTPong.ino | 71 int ballSpeed = map(Esplora.readSlider(), 0, 1023, 0, 80) + 1; 72 if (millis() % ballSpeed < 2) {
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/dports/devel/sfml/SFML-2.5.1/examples/pong/ |
H A D | Pong.cpp | 82 const float ballSpeed = 400.f; in main() local 162 float factor = ballSpeed * deltaTime; in main()
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/dports/games/untahris/untahris/ |
H A D | untahris.cpp | 98 gc.ballSpeed = 7; in defaultConfig() 228 save("ball speed", gc.ballSpeed); in saveloadConfig()
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H A D | untahris.h | 216 …int32 ballSpeed, bombInitRange, bombBonusRange, castleInitEnergy, castleRotSpeed, castleRegenSpeed… member
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H A D | ball.cpp | 109 speed = gc.ballSpeed; in OBall()
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