Home
last modified time | relevance | path

Searched refs:ball_ammo_disp_y (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dpaddle.c357 stk_surface_blit( offscreen, x,paddle->ball_ammo_disp_y, in paddle_ammo_hide()
359 stk_display, x,paddle->ball_ammo_disp_y ); in paddle_ammo_hide()
370 stk_display, x, paddle->ball_ammo_disp_y ); in paddle_ammo_show()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dpaddle.c69 paddle->ball_ammo_disp_y = 4; in paddle_create()
71 paddle->ball_ammo_disp_y += (MAP_HEIGHT-1)*BRICK_HEIGHT; in paddle_create()
H A Dgamedefs.h287 int ball_ammo_disp_y; /* icons are drawn centered at y */ member