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Searched refs:ball_dia (Results 1 – 7 of 7) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dballs.c34 int ball_dia = 12; variable
252 if ( ball->x + ball_dia >= 640 - BRICK_WIDTH ) { in ball_handle_paddle_contact()
253 ball->cur.x = 640 - BRICK_WIDTH - ball_dia; in ball_handle_paddle_contact()
259 ball->cur.y = 480 - BRICK_HEIGHT - 1 - ball_dia; in ball_handle_paddle_contact()
912 y = cur_game->paddles[i]->y - ball_dia; in balls_update()
943 y = cur_game->paddles[i]->y - ball_dia; in balls_update()
1007 if ( ball->y + ball_dia >= ball->paddle->y ) in balls_update()
1013 ball->cur.y = ball->paddle->y - ball_dia; in balls_update()
1079 ball->x + ball_dia < 0 || in balls_update()
1081 ball->y + ball_dia < 0 ) { in balls_update()
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H A Dbricks.c25 extern int ball_dia;
133 if ( mx == (ball->x + ball_dia) / BRICK_WIDTH ) in brick_grow()
137 if ( my == (ball->y + ball_dia) / BRICK_HEIGHT ) in brick_grow()
139 if ( mx == (ball->x + ball_dia) / BRICK_WIDTH ) in brick_grow()
140 if ( my == (ball->y + ball_dia) / BRICK_HEIGHT ) in brick_grow()
316 if ( i == (ball->x + ball_dia) / BRICK_WIDTH ) in bricks_move_barrier()
320 if ( j == (ball->y + ball_dia) / BRICK_HEIGHT ) in bricks_move_barrier()
322 if ( i == (ball->x + ball_dia) / BRICK_WIDTH ) in bricks_move_barrier()
323 if ( j == (ball->y + ball_dia) / BRICK_HEIGHT ) in bricks_move_barrier()
341 ball->x = (BRICK_WIDTH*MAP_WIDTH-ball_dia)/2; in attach_ball_to_ceiling()
H A Dgame.c30 extern int ball_w, ball_dia;
211 ball = ball_create((game->paddles[i]->w - ball_w) / 2, -ball_dia ); in game_init()
H A Dextras.c26 extern int ball_w, ball_dia;
121 paddle->y + ((paddle->type == PADDLE_TOP)?paddle->h:-ball_dia) ); in extra_use()
/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.cpp131 ball_dia = 11; in BreakOut()
1320 b->y + ball_dia - 1 < club.y || in Club_CheckBallReflection()
1323 … (club.v_x > 0 && b->cur_x + ball_dia - 1 < club.x && b->cur_x + ball_dia - 1 < old_x)) ) { in Club_CheckBallReflection()
1348 cx_off = ceil( sqrt( Square(ball_dia + 1) - Square(by - cy + 1) ) ) + 1; in Club_CheckBallReflection()
1479 if (b->x + ball_dia >= sdl.scr->w - brick_w) { in Club_HandleContact()
1480 b->cur_x = sdl.scr->w - brick_w - ball_dia; in Club_HandleContact()
1693 …_con || bl->ign_club || bl->y + ball_dia < club.y || (bl->y >= club.y + club.h - 4 && old_y > club… in Ball_CheckClubReflection()
2237 b = Ball_Create((club.w - ball_w) / 2, -ball_dia, (rand() % 120) - 60, ball_v); in Balls_Reset()
2257 DR_SETDST(sdl.scr, bx, by, ball_dia, ball_dia); in Balls_Hide()
2260 AddRefreshRect(bx, by, ball_dia, ball_dia); in Balls_Hide()
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H A Dbreakout.h332 int ball_dia; // diameter // variable
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dextras.c32 extern int ball_w, ball_dia;