Searched refs:ballistic_ammo (Results 1 – 3 of 3) sorted by relevance
5660 int ballistic_ammo = 0; in render() local5688 ballistic_ammo += sw->primary_bank_ammo[i]; in render()5692 ballistic_ammo = sw->primary_bank_ammo[sw->current_primary_bank]; in render()5697 percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo); in render()5726 sprintf(buf, "%d", ballistic_ammo); in render()
2537 + int ballistic_ammo = 0;2577 + ballistic_ammo += sw->primary_bank_ammo[i]; 2581 + ballistic_ammo = sw->primary_bank_ammo[sw->current_primary_bank];2585 + percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo);2613 + sprintf(buf, "%d", ballistic_ammo);
5632 int ballistic_ammo = 0; in render() local5661 ballistic_ammo += sw->primary_bank_ammo[i]; in render()5665 ballistic_ammo = sw->primary_bank_ammo[sw->current_primary_bank]; in render()5669 percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo); in render()5694 sprintf(buf, "%d", ballistic_ammo); in render()