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/dports/x11/xballoon/xballoon-1.0/
H A Dinit.c32 (rand() % (balloons.velocity_maximum*2+1)) - balloons.velocity_maximum; in MakeBalloon()
36 (rand() % (balloons.velocity_maximum*2+1)) - balloons.velocity_maximum; in MakeBalloon()
38 } while (balloons.velocity[i].x * balloons.velocity[i].x + in MakeBalloon()
39 balloons.velocity[i].y * balloons.velocity[i].y < in MakeBalloon()
40 balloons.velocity_minimum * balloons.velocity_minimum); in MakeBalloon()
42 balloons.speed[i] = (rand() % balloons.speed_maximum) + 1; in MakeBalloon()
43 } while (balloons.speed[i] < balloons.speed_minimum); in MakeBalloon()
51 balloons.point = (XPoint *)malloc(sizeof(XPoint) * balloons.number); in InitializeBalloon()
52 balloons.point_old = (XPoint *)malloc(sizeof(XPoint) * balloons.number); in InitializeBalloon()
54 balloons.speed = (int *)malloc(sizeof(int) * balloons.number); in InitializeBalloon()
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H A Dmain.c45 free(balloons.point); in BalloonQuit()
46 free(balloons.velocity); in BalloonQuit()
47 free(balloons.speed); in BalloonQuit()
48 free(balloons.count); in BalloonQuit()
112 balloons.point_old[i] = balloons.point[i]; in BalloonMain()
113 balloons.count[i] += balloons.speed[i]; in BalloonMain()
116 balloons.point[i].x += balloons.velocity[i].x; in BalloonMain()
117 balloons.point[i].y += balloons.velocity[i].y; in BalloonMain()
123 balloons.point[i].x -= in BalloonMain()
132 balloons.point[i].y -= in BalloonMain()
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H A Dargument.c79 {"-n" , INTEGER , &(balloons.number)},
80 {"-number" , INTEGER , &(balloons.number)},
81 {"-speed" , INTEGER , &(balloons.speed_maximum)},
82 {"-velocity" , INTEGER , &(balloons.velocity_maximum)},
96 balloons.number = DEFAULT_NUMBER; in SetDefaultValue()
97 balloons.speed_maximum = DEFAULT_SPEED_MAXIMUM; in SetDefaultValue()
98 balloons.speed_minimum = DEFAULT_SPEED_MINIMUM; in SetDefaultValue()
99 balloons.velocity_maximum = DEFAULT_VELOCITY_MAXIMUM; in SetDefaultValue()
100 balloons.velocity_minimum = DEFAULT_VELOCITY_MINIMUM; in SetDefaultValue()
H A Dxballoon.c26 Balloon balloons; variable
/dports/net-im/tkabber/tkabber-1.1.2/plugins/roster/
H A Drosterx.tcl46 set balloons {}
57 recv_uc $choices $balloons
201 set balloons {}
206 lappend balloons [list $c $choice] $choice
222 send_uc $choices $balloons
/dports/games/circuslinux/circuslinux-1.0.3/
H A Dcircuslinux.c455 Uint8 balloons[2][NUM_ROWS][20]; variable
1144 balloons[player][y][x] = GONE; in game()
1146 balloons[player][y][x]--; in game()
1194 i = balloons[player][y][0]; in game()
1197 balloons[player][y][x] = balloons[player][y][x + 1]; in game()
1199 balloons[player][y][19] = i; in game()
1205 i = balloons[player][y][19]; in game()
1208 balloons[player][y][x + 1] = balloons[player][y][x]; in game()
1210 balloons[player][y][0] = i; in game()
1514 balloons[1 - player][y][x] = in game()
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/dports/x11-toolkits/p5-Tk/Tk-804.035/Tixish/
H A DBalloon.pm31 my @balloons;
91 push(@balloons, $w);
175 foreach my $w (@balloons) {
234 foreach my $w (@balloons) {
630 @balloons = grep($w != $_, @balloons);
/dports/games/abe/abe-1.1/src/
H A DGame.c75 SDL_WriteLE16(rwop, game.balloons); in saveGame()
146 game.balloons = SDL_ReadLE16(rwop); in loadGame()
241 sprintf(s, "%d", game.balloons); in gameBeforeDrawToScreen()
391 if(!game.balloonTimer && game.balloons) { in gameMainLoop()
393 game.balloons--; in gameMainLoop()
596 if(game.balloons < MAX_BALLOONS) in gameCheckPosition()
597 game.balloons++; in gameCheckPosition()
777 game.balloons = 0; in runMap()
/dports/x11-toolkits/p5-Tk/Tk-804.035/pod/
H A DBalloon.pod4 Tk::Balloon - pop up help balloons.
48 balloons to various widgets so that when the mouse pauses over the
60 separate status and balloon messages just like normal balloons.
71 balloons.
82 balloons.
166 to avoid disjointed balloons across multiple screens in single logical
245 the distribution for examples on various ways to use balloons.
252 create as few balloons as possible and attach them to as many widgets
266 If using balloons attached to listbox entries or canvas items in a
/dports/lang/swi-pl/swipl-8.2.3/packages/xpce/man/userguide/
H A Dballoon.doc1 \section{Showing help-balloons} \label{sec:balloon}
5 \jargon{balloons}. After loading this library, a \const{loc_still}
/dports/net-im/jarl/Jarl-0.5001/lib/CLI/
H A DRoster.pm153 $balloon = " - ".${$self->{balloons}->{$tag}}
154 if exists($self->{balloons}->{$tag});
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/ASDocGen/source/WinTabs/
H A DBalloonTextPaddingX4 <para>width of the border around the text in balloons.</para>
H A DBalloonTextPaddingY4 <para>height of the border around the text in balloons.</para>
H A DBalloonXOffset4 <para>Specifies the horizontal offset (in pixels) to use when displaying balloons.</para>
H A DBalloonYOffset5 displaying balloons.</para>
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/ASDocGen/source/Wharf/
H A DBalloonTextPaddingX4 <para>width of the border around the text in balloons.</para>
H A DBalloonTextPaddingY4 <para>height of the border around the text in balloons.</para>
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/ASDocGen/source/Look/
H A DTitleButtonBalloons4 <para>Turns on displaying of balloons for buttons in the titlebar.</para>
H A DBalloonXOffset4 <para>Specifies the horizontal offset (in pixels) to use when displaying balloons.</para>
H A DTitleButtonBalloonXOffset4 <para>Specifies the horizontal offset (in pixels) to use when displaying balloons.</para>
H A DTitleButtonBalloonYOffset4 <para>Specifies the horizontal offset (in pixels) to use when displaying balloons.</para>
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/ASDocGen/source/Pager/
H A DBalloonTextPaddingY4 <para>height of the border around the text in balloons.</para>
H A DBalloonTextPaddingX4 <para>width of the border around the text in balloons.</para>
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/ASDocGen/source/WinList/
H A DBalloonTextPaddingX4 <para>width of the border around the text in balloons.</para>
H A DBalloonTextPaddingY4 <para>height of the border around the text in balloons.</para>

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