Searched refs:ballspeed (Results 1 – 5 of 5) sorted by relevance
386 double ballspeed; in BallControl() local389 ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime)); in BallControl()390 ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed; in BallControl()391 ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed; in BallControl()
381 double ballspeed; in BallControl() local384 ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime)); in BallControl()385 ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed; in BallControl()386 ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed; in BallControl()
1810 local ballspeed = speeddef1857 local stepx = ((balldx * ballspeed * ball.size) / speeddiv) / ball.numsteps1858 local stepy = ((balldy * ballspeed * ball.size) / speeddiv) / ball.numsteps1877 ballspeed = ballspeed + speedinc / 21878 if ballspeed > maxspeed then1879 ballspeed = maxspeed1894 ballspeed = speeddef1979 ballspeed = ballspeed + speedinc1980 if ballspeed > maxspeed then1981 ballspeed = maxspeed
1333 float ballspeed; in GetSpeedBall() local1336 ballspeed=48; in GetSpeedBall()1339 ballspeed=64; in GetSpeedBall()1343 ballspeed=96; in GetSpeedBall()1346 return ballspeed;; in GetSpeedBall()
167 GLfloat ballspeed[3]; member2130 b[i].setspeed(difficulty.ballspeed[player.difficulty]); in powerup()2139 b[i].setspeed(difficulty.ballspeed[player.difficulty]); in powerup()3414 …speed[player.difficulty] - difficulty.ballspeed[player.difficulty]) * (var.averageBallSpeed - diff… in draw()3739 static_difficulty.ballspeed[EASY] = 0.7f; in main()3740 static_difficulty.ballspeed[NORMAL] = 1.3f; in main()3741 static_difficulty.ballspeed[HARD] = 1.6f; in main()4290 …bMan.spawn(p,1,paddle.width,difficulty.ballspeed[player.difficulty],1.57100000f); //Not exactly 90… in main()